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    Seasons of Jason (killyourfm@layer8.space)'s status on Thursday, 06-Mar-2025 00:46:03 JST Seasons of Jason Seasons of Jason
    • gregandcin :youtube:
    • Jorge Castro
    • Kyle Gospodnetich

    @gregandcin @jorge @kylegospo That's a really good guess, but it's worth mentioning I don't capture data until the 3rd benchmark run which should make a difference in that case.

    In conversation about 3 months ago from layer8.space permalink
    • Embed this notice
      Seasons of Jason (killyourfm@layer8.space)'s status on Thursday, 06-Mar-2025 01:00:22 JST Seasons of Jason Seasons of Jason
      in reply to
      • gregandcin :youtube:
      • Jorge Castro
      • Kyle Gospodnetich

      @kylegospo @gregandcin @jorge Thank you for that insight, I appreciate it! The logic makes total sense. I'm just confused why the performance gap is so extreme with CP2077, and much less so with most other games.

      I might actually try to get in touch with CD Projekt Red and ask them about it, too. I'm fascinated by this. There's a really interesting story here.

      In conversation about 3 months ago permalink
    • Embed this notice
      Kyle Gospodnetich (kylegospo@mastodon.sdf.org)'s status on Thursday, 06-Mar-2025 01:00:23 JST Kyle Gospodnetich Kyle Gospodnetich
      in reply to
      • gregandcin :youtube:
      • Jorge Castro

      @killyourfm @gregandcin @jorge my guess is going to be CPU overhead without additional numbers to look at.

      My reasoning behind that is twofold, on one hand you are running far, far less at the same time while using steam gaming mode on Bazzite, and on the other, you're using Linux which is miles ahead of Windows in terms of CPU schedulers and we do additional work on top of that to make it that much better.

      In conversation about 3 months ago permalink

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