didn't think that cpu rendering would be still required these days. but at least i can play half-life at 14 fps
Conversation
Notices
-
Embed this notice
DXM 💊 (dxm@sk.lavenderfield.xyz)'s status on Thursday, 20-Feb-2025 01:12:44 JST DXM 💊
-
Embed this notice
snacks (snacks@netzsphaere.xyz)'s status on Thursday, 20-Feb-2025 01:12:42 JST snacks
@dxm what kind of computer are you playing on that can't render half life in software at a decent framerate? -
Embed this notice
DXM 💊 (dxm@sk.lavenderfield.xyz)'s status on Thursday, 20-Feb-2025 01:15:41 JST DXM 💊
@snacks fucked nvidia drivers on arch
e: i just want my drivers to work q.q sadly software rendering isn't much of a thing for other gamessnacks likes this. -
Embed this notice
snacks (snacks@netzsphaere.xyz)'s status on Thursday, 20-Feb-2025 01:16:28 JST snacks
@dxm i meant, even with cpu rendering hl1 should run pretty fast on a modern cpu -
Embed this notice
DXM 💊 (dxm@sk.lavenderfield.xyz)'s status on Thursday, 20-Feb-2025 01:22:50 JST DXM 💊
@snacks well it's capped at 30fps in software mode. but what is actually happening is that it gets software rendered in opengl mode. infact all games do that rn. half-life just happens to be the only game that doesn't instantly crash
snacks likes this.
-
Embed this notice