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  1. Embed this notice
    The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 25-Nov-2024 22:15:59 JST The Seven Voyages Of Steve The Seven Voyages Of Steve

    Line 'em up, barkeep #unrealengine

    In conversation about 6 months ago from mastodon.gamedev.place permalink

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    • Embed this notice
      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 02:36:34 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to

      I'd originally intended for bottles to smash after players had chucked them away, but I kind of like just leaving them around, littering the place. Environmental storytelling of a sort 😄 I might just leave them unless they start being a performance problem. Being a slightly grubby little wizard who leaves a trail of litter behind kinda fits with the tone of the game

      In conversation about 6 months ago permalink

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      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/544/801/528/137/481/original/12ac172ac68b5264.png
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      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 02:44:36 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to

      Thinking about it there's plenty of opportunity to lean into the littering in this game. We always planned for sandwiches to be a headline consumable item in our game; both because of the DRG references ("When we get back, it's sandwich time") and because there's few things more British than obsessing about sandwiches & meal deals a little too much. We should definitely think about tossing the triangle package and crusts around the level as well

      In conversation about 6 months ago permalink
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      Jeremiah Fieldhaven (jeremiahfieldhaven@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 02:52:36 JST Jeremiah Fieldhaven Jeremiah Fieldhaven
      in reply to

      @sinbad Please tell me there will be a very rare shout of "For Karl!" in there 😆

      In conversation about 6 months ago permalink
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      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 03:23:50 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to

      Big hole in the ground == bin? 🙈

      Not quite happy with the bottle + ground sound, it uses the physical surface stuff to make a different sound (clinking if it hits another bottle, thump if it hits the ground) but I don't think it sounds enough like glass. Bottles probably do make that sound when they hit dirt but maybe more fake would be better

      In conversation about 6 months ago permalink

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      Calicoday :gamedev: (calicoday@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 03:25:13 JST Calicoday :gamedev: Calicoday :gamedev:
      in reply to

      @sinbad I love the littering. It's nice for the player to see they've had impact on the world -- though you might want some bins for people who find it uncomfortable. But also, littering give the chance to later add some surprise scavenger, why some messy areas are less messy when you come back.

      In conversation about 6 months ago permalink
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      The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 03:28:16 JST The Seven Voyages Of Steve The Seven Voyages Of Steve
      in reply to
      • Jeremiah Fieldhaven

      @JeremiahFieldhaven We might need our own Karl ;)

      In conversation about 6 months ago permalink
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      dbat :godot: (dbat@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 03:52:28 JST dbat :godot: dbat :godot:
      in reply to

      @sinbad maybe if u litter too much, your mining only returns great veins of bottles and sammiches!

      In conversation about 6 months ago permalink
    • Embed this notice
      Joni Korpi (jonikorpi@mastodon.gamedev.place)'s status on Tuesday, 26-Nov-2024 04:05:35 JST Joni Korpi Joni Korpi
      in reply to

      @sinbad I hope I can pick the crust back up for +1 hp!

      In conversation about 6 months ago permalink

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