Sometimes (like this morning) I get overwhelmed when I think about how much I have to do to get a game out. I have to remind myself that I'm only one person and that there's only so much I can do in a day/week/month/year.
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Saturday, 23-Nov-2024 23:30:57 JST PsychicParrot (Jeff) 😷 -
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Saturday, 23-Nov-2024 23:30:56 JST The Seven Voyages Of Steve @psychicparrot42 I keep telling everyone that gamedev is one of the hardest things you can attempt as a software dev. It looks easy, especially because getting a prototype up *is* quite easy, but the mid-end game is absolutely brutally hard to do well. Honestly making tools or libraries or other kinds of apps is easy mode compared to this
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Saturday, 23-Nov-2024 23:34:40 JST PsychicParrot (Jeff) 😷 @sinbad And it's the love of making games that keeps us going / tricks us into this path / keeps us imprisoned lol My fate was sealed back when I first played Battlezone in the 80s .. from that moment on, I was *doomed* to make games foreverrrrrr! 🤣
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Saturday, 23-Nov-2024 23:41:14 JST The Seven Voyages Of Steve @psychicparrot42 I got rejected by every game studio I applied to in the early 90s (no degree ruled me out apparently) and I think in some ways I lucked out given how badly people are treated in the industry. Doing it as a spare time thing was probably more fun; barring killing myself by the late 00s doing too much game engine tech in my spare time
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Saturday, 23-Nov-2024 23:41:15 JST PsychicParrot (Jeff) 😷 @sinbad I coulda just made software instead. I tried it in the late 90s, but it made me go absolutely insane with boredom.
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PsychicParrot (Jeff) 😷 (psychicparrot42@mastodon.gamedev.place)'s status on Sunday, 24-Nov-2024 00:07:50 JST PsychicParrot (Jeff) 😷 @sinbad I never even thought I could do games for a living (I still don't hoho) so just didn't even consider the game company path. I never got further than BASIC when I was young and games I sent off to mags and companies never amounted to anything, then my career advisor at school said 'you can't make games as a job' so that was the end of that, really. Took me a long time to come back around to my fate! What you did (off your own back!).. OGRE.. blows me away whenever I think about it!
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Sunday, 24-Nov-2024 00:17:31 JST The Seven Voyages Of Steve @psychicparrot42 I had a similar experience; when I left school even tech generally was “something other people do”, there were no computers in the first places I worked, only a few dumb terminals which were looked after by a couple of old scary hermits hiding in a server room. I never thought I’d be able to break into that circle; even though I seemed to have a knack for computers it didnt seem like an available career path for any but a very select wizard class. Things changed fast in the 90s
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