Oof spent all afternoon trying to pin down an intermittent bug that only started happening when you used SUDS Pro and CommonUI together in a very particular way. Ended up figuring it out but was not helped by variable plugin startup timings. Turned out that if configured a certain way a CDO could trigger a load call *slightly* too early which would make UE think that CommonUI was broken (it wasn’t, but it doesn’t try again once it thinks so), only occasionally every several editor starts. Horrid
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 12-Nov-2024 04:35:07 JST The Seven Voyages Of Steve -
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Tuesday, 12-Nov-2024 04:35:51 JST The Seven Voyages Of Steve I was *this* close to throwing my hands up and declaring CommonUI to be haunted but we got there in the end
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