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  1. Embed this notice
    Daniel Kochmański (jackdaniel@functional.cafe)'s status on Thursday, 07-Nov-2024 18:59:26 JST Daniel Kochmański Daniel Kochmański

    I'm working now on concurrent drawing from multiple threads. #lisp #mcclim

    The color "leakage" is a sign of an issue that has not been addressed yet, the important part is that rectangles are drawn at correct coordinates and that the output does not get corrupted.

    In conversation about 6 months ago from functional.cafe permalink

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    • Embed this notice
      met (met@fosstodon.org)'s status on Thursday, 07-Nov-2024 18:59:25 JST met met
      in reply to

      @jackdaniel Awesome work. How does the FPS hold up when you increase the amount you draw concurrently?

      In conversation about 6 months ago permalink
    • Embed this notice
      met (met@fosstodon.org)'s status on Thursday, 07-Nov-2024 19:22:35 JST met met
      in reply to

      @jackdaniel Sounds like the FPS is very good too then.

      In conversation about 6 months ago permalink
    • Embed this notice
      Daniel Kochmański (jackdaniel@functional.cafe)'s status on Thursday, 07-Nov-2024 19:22:36 JST Daniel Kochmański Daniel Kochmański
      in reply to
      • met

      @met

      This branch is not fast; I've split recent works into two branches -- first thread safety, then repaint queue - because each feature is pretty independent.

      FPS-wise untangling recording from drawing gives fps that goes easily above 4000fps (but it is throttled to go at 60fps); although recording technically may not keep up with this.

      In conversation about 6 months ago permalink

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