Yesterday I set up a Common Lisp environment in Emacs for learning and preparing for the Autumn Lisp Game Jam. Today I just wrote down the craziest lore for the game. Not sure if I'm gonna be able to make it though. Now I need to find out how to make 2D random dungeons I guess.
@screwtape thanks :) I didn't join this time yet because I had already given up, but I'm going to try to follow the tutorial you shared to see how far I can go
@screwtape I first thought of random dungeons with tiles as simple levels for a story-driven game. I was mainly looking into cl-tiled and the cl-tiled-demo by @awkravchuk, but I got lost very quickly. This tutorial looks very interesting and close to what I was trying to get to. Thanks for sharing!
@cryptk I would like to play a walking around playing out a story jam game!
Implicitly the low level underlying engine @awkravchuk uses is liballegro iirc. I imagine Andrew will be happy to mentor you here or on itch, if you're jamming there.
@awkravchuk@screwtape thank you! Your articles on gitlab were very helpful! It was a valuable introduction on ECS for me. I managed to make a little character walk around the map but nothing fancy. I'll certainly have questions in the future :)