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  1. Embed this notice
    (cryptk) (cryptk@mastodon.social)'s status on Tuesday, 05-Nov-2024 15:52:59 JST (cryptk) (cryptk)

    Yesterday I set up a Common Lisp environment in Emacs for learning and preparing for the Autumn Lisp Game Jam. Today I just wrote down the craziest lore for the game. Not sure if I'm gonna be able to make it though. Now I need to find out how to make 2D random dungeons I guess.

    In conversation about 6 months ago from mastodon.social permalink
    • Embed this notice
      Andrew Kravchuk (awkravchuk@functional.cafe)'s status on Tuesday, 05-Nov-2024 15:52:55 JST Andrew Kravchuk Andrew Kravchuk
      in reply to
      • screwlisp

      @cryptk @screwtape hey, sorry I've missed your messages earlier. I'd love to help, so if you have any questions at all, just shoot :)

      In conversation about 6 months ago permalink
      screwlisp repeated this.
    • Embed this notice
      (cryptk) (cryptk@mastodon.social)'s status on Tuesday, 05-Nov-2024 15:52:57 JST (cryptk) (cryptk)
      in reply to
      • screwlisp

      @screwtape thanks :)
      I didn't join this time yet because I had already given up, but I'm going to try to follow the tutorial you shared to see how far I can go

      In conversation about 6 months ago permalink
      screwlisp repeated this.
    • Embed this notice
      (cryptk) (cryptk@mastodon.social)'s status on Tuesday, 05-Nov-2024 15:52:58 JST (cryptk) (cryptk)
      in reply to
      • screwlisp
      • Andrew Kravchuk

      @screwtape I first thought of random dungeons with tiles as simple levels for a story-driven game. I was mainly looking into cl-tiled and the cl-tiled-demo by @awkravchuk, but I got lost very quickly. This tutorial looks very interesting and close to what I was trying to get to. Thanks for sharing!

      In conversation about 6 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Tuesday, 05-Nov-2024 15:52:58 JST screwlisp screwlisp
      in reply to
      • Andrew Kravchuk

      @cryptk
      I would like to play a walking around playing out a story jam game!

      Implicitly the low level underlying engine @awkravchuk uses is liballegro iirc. I imagine Andrew will be happy to mentor you here or on itch, if you're jamming there.

      In conversation about 6 months ago permalink
    • Embed this notice
      (cryptk) (cryptk@mastodon.social)'s status on Tuesday, 05-Nov-2024 15:52:59 JST (cryptk) (cryptk)
      in reply to

      too ambitious for my own good. will need to study up to the next jam to really get somewhere. got totally lost but still curious. maybe next time.

      In conversation about 6 months ago permalink
    • Embed this notice
      screwlisp (screwtape@mastodon.sdf.org)'s status on Tuesday, 05-Nov-2024 15:52:59 JST screwlisp screwlisp
      in reply to
      • Andrew Kravchuk

      @cryptk
      what kind of 2D random dungeon are you imagining? Like, a maze algorithm? (ascii? Non?). I think that #commonLisp #gameDeveloper @awkravchuk just published a 2D game example with his framework https://gitlab.com/lockie/cl-fast-ecs/-/wikis/tutorial-2 .

      In conversation about 6 months ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: gitlab.com
        Gamedev in Lisp. Part 2: Dungeons and Interfaces · Wiki · Andrew Kravchuk / cl-fast-ecs · GitLab
        Blazingly fast Entity-Component-System microframework ⚡📦 https://awkravchuk.itch.io/cl-fast-ecs
    • Embed this notice
      (cryptk) (cryptk@mastodon.social)'s status on Wednesday, 06-Nov-2024 10:26:37 JST (cryptk) (cryptk)
      in reply to
      • screwlisp
      • Andrew Kravchuk

      @awkravchuk @screwtape thank you! Your articles on gitlab were very helpful! It was a valuable introduction on ECS for me. I managed to make a little character walk around the map but nothing fancy. I'll certainly have questions in the future :)

      In conversation about 6 months ago permalink

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