Conversation
Notices
-
Embed this notice
...
-
Embed this notice
So we've gone from a haunted mansion somewhere in Massachusetts to a magic castle somewhere in another dimension... you know, as one does - maybe we'll find a warp to the Boreal Expanse or some other outer world at some point.
The enemy variety is picking up a bit... the album at the library is starting to divide monsters into groups based on where you encountered them - so far, we've seen 23 at Weathertop Hall, 10 at the Castle (which is further subdivided between floors - 9 on the 1st floor and 1 on the 2nd).
I think I've poked around with this enough for one night - I got the short distraction I needed.
-
Embed this notice
The mansion just became a bit less haunted... but there's still weird shit afoot in these parts.
-
Embed this notice
In (what I guess you could call) Chapter 1 of the game, we had to seal four Elder Signs... well, turns out, we could only seal three of them, and all of those were in the basement. The fourth one? It's right here on the ground floor, and...
...oh, this is going places.
-
Embed this notice
Had to jump back into this - it kept eating at me from the inside... I cannot elaborate further.
Anyway, damn near zipped by some plot progression without snapshotting it, so here's all this... which sounds fairly important.