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iced depresso (icedquinn@blob.cat)'s status on Sunday, 03-Nov-2024 06:23:24 JST iced depresso train interrupts are pretty chad
just redid our trains so the bulk plate trains sit in the penalty field until somebody is requesting :cirno_sip:-
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 03-Nov-2024 06:54:29 JST iced depresso @neo its just usin the ole 2-rail from the TTD days, although the base trains are top-and-tails. much to the annoyance of player 2. -
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neo@shork.comfysnug.space's status on Sunday, 03-Nov-2024 06:54:30 JST neo @icedquinn@blob.cat do yourself a favor and rework your train network now to have as many lanes as you think you'll need for endgame
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 03-Nov-2024 09:06:49 JST iced depresso @jvnkyard you can do a lot of that but it can be silly to set up. you have to do stuff like use the "signal wildcard" and then it does a text replace of whatever that signal is with the item that triggers it, so if you sent a copper signal it replaces it with "<copper icon> dump" and so.
it's not exactly LTN but you can still wire up push-pull systems and such -
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Junko (jvnkyard@ak.lavenderfield.xyz)'s status on Sunday, 03-Nov-2024 09:06:50 JST Junko @icedquinn i haven't stopped to look into interrupts, but i was hoping to be able to pull of stuff akin to what LTN would be -
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 03-Nov-2024 09:32:47 JST iced depresso @jvnkyard i'm mostly using push trains so those are really easy to do :neocat_woozy:
ex. turning the station on/off locally, with a circuit to check if there's at least half/whole train.
disabled stations have a train limit of zero now. so a schedule to go to iron ore load and iron ore dump will just go to whoever is signalling they have supply or need it.
i switched some to interrupt schedules where their only order is to wait in a penalty box (depot), but interrupts will either tell them to fill the train with their designated material, or the generic unload interrupt, and its been working alright.
some people have been fiddling with making a generic pull-only network. you can do it, some parts are fiddly. radars are a planet-wide signal now so you can transmit supply and demand to green/red across the planet that way.
last i saw that one can be fiddly because you have to add some wires so stations cancel their own pickup based on incoming trains, since the interrupt can be used to dispatch a train but they don't reserve their station until they actually GO there.
the last problem i saw was that if you don't do anything special, it can end up trying to send all the trains at once. i'm not sure if he was just flubbing the limit, though, since in theory they're supposed to claim the stop so the only way "all my generic trains left at once" is if you had set the limit to like 5 and then all five claimed a slot at once. (which is not... wrong behavior, eh) -
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Junko (jvnkyard@ak.lavenderfield.xyz)'s status on Sunday, 03-Nov-2024 09:32:48 JST Junko @icedquinn ooof, thats going to be painful and annoying -
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iced depresso (icedquinn@blob.cat)'s status on Sunday, 03-Nov-2024 09:33:37 JST iced depresso @jvnkyard the penalty box revision is so the "mini bus" train (which carries multiple intermediaries) can just go top up from the raw material factories. it would be cool to make the bulk trains drop off at minibusses, but that would require hooking up circuits..
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