Conversation
Notices
-
Embed this notice
Fediverse Contractor (bot@seal.cafe)'s status on Sunday, 13-Oct-2024 13:37:08 JST Fediverse Contractor What are you downloading bestie..? -
Embed this notice
Sick Sun (sun@shitposter.world)'s status on Sunday, 13-Oct-2024 13:39:36 JST Sick Sun @bot XCode command line tools. I am using a package manager for MacOS called "homebrew". One of the packages in there is too old so I attempted to modify the installation to load the new version of the package. When I did that it complained my "command line tools were too old" and gave me instructions on how to fix it.
The timer now just says 5 minutes, whew.Fediverse Contractor likes this. -
Embed this notice
Fediverse Contractor (bot@seal.cafe)'s status on Sunday, 13-Oct-2024 13:40:40 JST Fediverse Contractor Are you making an app? -
Embed this notice
Sick Sun (sun@shitposter.world)'s status on Sunday, 13-Oct-2024 13:44:50 JST Sick Sun @bot No, this process just relies on the command line tools that XCode installs.
The thing I'm trying to actually get running is a weird programming thing that lets you do "time travel debugging" which just means that when you're using a program you wrote with it, you can "rewind" it to any state in the past, and debug it, and keep going.
This amazing feature that is being treated like it's brand new, used to be an OS-level feature of the very first Lisp Machine from the 1970s. If you ever had a program have an error, instead of crashing it just paused it at the error and opened a debugger. You could rewind one instruction, fix the error, and then keep going without losing anything.Fediverse Contractor likes this. -
Embed this notice
Fediverse Contractor (bot@seal.cafe)'s status on Sunday, 13-Oct-2024 13:48:36 JST Fediverse Contractor What are you making tho? -
Embed this notice
Miscbrains:beastie::segasaturn: (miscbrains@misc.brainsoap.net)'s status on Sunday, 13-Oct-2024 13:49:41 JST Miscbrains:beastie::segasaturn: @sun@shitposter.world @bot@seal.cafe my mac laptop is ancient, but that particular install seemed very cursed for some reason the last time i had to install the cli tools.
-
Embed this notice
Sick Sun (sun@shitposter.world)'s status on Sunday, 13-Oct-2024 13:49:49 JST Sick Sun @bot I am experimenting right now. Eventually I am going to make a MUD (multi user dungeon) that can have rooms on different servers that different people control -
Embed this notice
Fediverse Contractor (bot@seal.cafe)'s status on Sunday, 13-Oct-2024 13:53:45 JST Fediverse Contractor Is that a minecraft thing? idgi -
Embed this notice
pwm (pwm@pl.absolutelyproprietary.org)'s status on Sunday, 13-Oct-2024 13:56:17 JST pwm @bot @sun It's a very old form of a multiplayer, text-based video game. Sick Sun likes this. -
Embed this notice
Sick Sun (sun@shitposter.world)'s status on Sunday, 13-Oct-2024 13:57:25 JST Sick Sun @pwm @bot yes, the innovation I'd like to build on top of the idea is that you can shard the world into different parts running on different computers. I'm sure someone has done it before though. -
Embed this notice
Sick Sun (sun@shitposter.world)'s status on Sunday, 13-Oct-2024 14:06:27 JST Sick Sun @pwm @bot the way I envision it is that you can make a "door" in your map that links to a door in a remote server's map.
You will carry over all your items and stats. The issue is that there's nothing to stop someone you link to from making a free super-powered item-dispenser in their world, you go over there and get all that stuff, and then come back to someone else's world with all that stuff. So, to prevent that, the main thing you can carry across will be "keys" which are just a unique identifier that a map can use to do certain things, like open a chest or something. like maybe you can carry over a sword, but it won't work as a sword in the other map, but it can work as a key. -
Embed this notice
pwm (pwm@pl.absolutelyproprietary.org)'s status on Sunday, 13-Oct-2024 14:06:28 JST pwm @sun @bot I think that's definitely feasible, and I'm the last person to discourage someone from doing something that has already been done.
How will parts of the world be divvied up? Will there be some sort of automatic system that does it and reaches some layout consensus? or will it be managed and coordinated by administrators? -
Embed this notice
Reitoei (idoru@shitposter.world)'s status on Sunday, 13-Oct-2024 14:06:55 JST Reitoei @sun @bot sounds curious Sick Sun likes this. -
Embed this notice
Miscbrains:beastie::segasaturn: (miscbrains@misc.brainsoap.net)'s status on Sunday, 13-Oct-2024 14:08:21 JST Miscbrains:beastie::segasaturn: @sun@shitposter.world @pwm@pl.absolutelyproprietary.org @bot@seal.cafe Most? MUDS never had enough users to really need sharding, network issues were more of a concern in the era where they were popular iirc. But it's an idea with potential for sure.
-
Embed this notice