@clacke@mario@feld mine the monsters are based on demons from copies of old (real) grimoires I got that are out of copyright (hundreds of years old) like Lesser Key of Solomon.
@sun Yeah they're reasonable enough as these things go. They took down Pokemon Brick Bronze but have stayed off the developers' backs as they recast their work as Loomian Legacy, where you throw a disc instead of a ball, and no pokemon names or designs are included.
@clacke@feld@mario I still need to come up with what you throw to catch them. I was thinking something like a ghostbusters ghost trap, but different comehow.
@clacke@mario@feld So this is part of what made me angry about that person lashing out at me about AI.
This game I am working on, I am running a local model, it's not in a giant server farm. I am training the model myself from public domain sources. I'm not engaging in "theft" or "destroying the environment" just because I'm using AI. The closest to that is that Is in one step in the beginning I told it to tell me the structure of pokemon stats and powers and moves so I could understand the idea and recreate them but with my own content.
@sun To merge this into the AI disucssion, I wish there were models out there entirely made from public domain inputs, so we could sidestep the whole authorship and authenticity part of the discussion and focus on the practical aspects like quality, reusability, etc. Only commoditize the works of people who are long gone or who consented, because the other sides of it are an interesting discussion already.
It would be interesting from the "limitations foster creativity" aspect too, CC/PD-based gen AI could be kind of a genre of its own, like chip music or 4k demos.
@sun@mario@feld@clacke >"theft" or "destroying the environment" these are not valid arguments, it's a pattern of these same two arguments being applied to everything, probably by plants and mindless NPCs. Some things just suck sometimes, there isn't "environment" or "theft" at play