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  1. Embed this notice
    iced depresso (icedquinn@blob.cat)'s status on Monday, 09-Sep-2024 01:36:44 JST iced depresso iced depresso
    > texture optimization
    another reason why if you let people put content in a marketplace, you have to strictly enforce computation limits. otherwise sadness ensues.

    thats long been an issue in second life where everyone has like 100k polygon monstrocities with full textured everything. because extremistan marketing is a bitch, and you can choose to make a high performance asset and lose sales or make it the prettiest and crush everyone's GPUs :neocat_woozy:
    In conversation about 8 months ago from blob.cat permalink
    • Embed this notice
      iced depresso (icedquinn@blob.cat)'s status on Monday, 09-Sep-2024 01:43:07 JST iced depresso iced depresso
      in reply to
      • Susanna
      @susie the textures are what they are because its cel shading. they actually use a slightly tricky shader i've seen people go through recreating it in blender
      In conversation about 8 months ago permalink
    • Embed this notice
      Susanna (susie@blob.cat)'s status on Monday, 09-Sep-2024 01:43:09 JST Susanna Susanna
      in reply to
      @icedquinn And funnily the textures rarely are what makes something pretty or not. Most often it is the animations and "physics". Any half-decent textures will do. Like in Genshin the models and textures are actually pretty darn bad, but the animations make the characters seem cute.
      In conversation about 8 months ago permalink

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GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

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