In less than half of a typical console generation -- and roughly since Windows 11 has existed -- the Steam Deck went from 1000 verified or playable games to 16000. Let that sink in.
Now think about what Linux gaming will look in another 3 years.
In less than half of a typical console generation -- and roughly since Windows 11 has existed -- the Steam Deck went from 1000 verified or playable games to 16000. Let that sink in.
Now think about what Linux gaming will look in another 3 years.
@ReverseModule 10% adoption is the target.
@killyourfm Once we hit critical mass and companies start actively supporting Linux, there's no going back.
@ReverseModule @killyourfm .. for better or worse, even if users grows significantly, there is no reason for game publishers to support native Linux since Proton adds little incremental cost. I am very worried about Linux gaming’s precarious dependency on MSFT . A large enough breaking change in future DirectX (even if it doesn’t break older versions) could send us back to the stone age (for new games), even if temporarily. Wine took many many years before it got good.
@wook @ReverseModule I agree with your take on Proton, but just to play devil's advocate here: you also say you're concerned about Linux gaming's reliance on Microsoft, and how a major DirectX change could badly break things.
Wouldn't it then actually make MORE sense for game devs to develop native Linux versions?
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