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  1. Embed this notice
    Dare Obasanjo (carnage4life@mas.to)'s status on Wednesday, 24-Jul-2024 02:57:52 JST Dare Obasanjo Dare Obasanjo

    Certain tasks in video game development such as concept art are already being mostly done by AI.

    If you want to pitch a first person shooter based on the Bad Boys franchise, it’s far easier to use AI to generate the concept art and have an artist fix it up than have them create it from scratch.

    Wired has a report of about how Activision Blizzard is using AI to replace artists who create concept art and 3D assets in games. This is unfortunately for the artists, an inevitable trend.

    In conversation about 11 months ago from mas.to permalink

    Attachments


    1. https://media.mas.to/media_attachments/files/112/836/697/333/169/968/original/4501e4b0e4251d1b.jpeg
    • Embed this notice
      esmevane, sorry (ironchamber@mastodon.esmevane.com)'s status on Wednesday, 24-Jul-2024 02:57:50 JST esmevane, sorry esmevane, sorry
      in reply to
      • Tom Bellin :picardfacepalm:

      @tob @carnage4life Yeah. I agree. The end result sucks and can only make generic/bland results on its own. By design!

      Or... you can EXTENSIVELY post-process the output.

      For images, each batch of good candidates takes hours to produce and collect. Then, again, the same amount of work to turn them into something ready for production.

      At best, it seems like it's just another tool in the belt of creative folks. It might make some folks more versatile. Not cheaper, not better, not more productive.

      In conversation about 11 months ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: www.production.at
        Production Office Wien
        Production Office TV & Event Design GmbH
    • Embed this notice
      Tom Bellin :picardfacepalm: (tob@hachyderm.io)'s status on Wednesday, 24-Jul-2024 02:57:51 JST Tom Bellin :picardfacepalm: Tom Bellin :picardfacepalm:
      in reply to

      @carnage4life Prediction: The development of these games is going to lag, and the resulting product will be much worse exactly to the degree of "AI" involvement.

      In conversation about 11 months ago permalink
    • Embed this notice
      esmevane, sorry (ironchamber@mastodon.esmevane.com)'s status on Wednesday, 24-Jul-2024 03:33:01 JST esmevane, sorry esmevane, sorry
      in reply to
      • Tom Bellin :picardfacepalm:

      @tob @carnage4life Yep. Collaborative workshopping and idea generation. It's not a "search through known information", it's an improvisational creation of brand new information. AI is fully not useful there except maybe as a way to get fodder on a moodboard.

      In conversation about 11 months ago permalink
    • Embed this notice
      Tom Bellin :picardfacepalm: (tob@hachyderm.io)'s status on Wednesday, 24-Jul-2024 03:33:02 JST Tom Bellin :picardfacepalm: Tom Bellin :picardfacepalm:
      in reply to
      • esmevane, sorry

      @ironchamber @carnage4life To me, it demonstrates a fundamental misunderstanding of how story-boarding came to exist in the first place.

      Storyboarding isn't just about displaying your idea. The process of creating those images works as a drafting process not only for the story, but for the characters, and the world in which they exist.

      In conversation about 11 months ago permalink

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