Time for #sourcecodeSunday! Here is the code from the intro scene in "The founders of [redacted]". It's written in my own custom language for dialogue trees and cut-scenes, inspired by @grumpygamer's yack language.
By the way: writing my custom language for dialogues was one of the best choices I ever made. This game has more dialogue than all of my previous games combined, and this made things so much simpler.