{{ var skip = require("skip") var inventory = require("inventory") var audio = require("audio") var g = require("global") }} === main === {{ skip:start() }} ines: INES(1, "...yes uncle Lee, I just got to the house.") ines: INES(2, "I really dig the spooky season vibes here.") ines: INES(3, "Just what I need to get inspiration for my book.") lee: LEE(4, "That's why I suggested it!") lee: LEE(5, "I knew you would like it.") wait .5 lee: LEE(6, "You always had weird tastes.") ines: INES("Thanks, uncle Lee.") lee: LEE("I don't get all this obsession for spooky stuff that they have over there.") lee: LEE("Can you believe it, Halloween every month?") lee: LEE("And don't get me started on the lack of a proper electrical system.") ines: INES("I know, I know.") ines: INES("You told me the story of why you left HUNDREDS OF TIMES.") wait .5 ines: INES("Anyway, I find it cute.") ines: INES("I even saw a really neat Halloween decoration on the way.") {{ ines:setPhone(false) wait(.5) ines:start_animation_thread("S_look") wait(.5) ines:setPhone(true) }} ines: INES("The town is deserted though.") ines: INES("Weird, huh?") lee: LEE("Don't worry, they're probably all at home.")
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