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Yesterday, I took a dive into Bokan Desu Yo... which turned out to be the SECOND of two Time Bokan shmups on PS1, so I've basically played the games out of order... oops... anyway...
"Time Bokan Series: Bokan to Ippatsu! Doronbo"
You can definitely tell this is the first game - the spritework certainly isn't quite as pretty, and there's surprisingly few FMVs (and a few things that had voice acting in the sequel are conveyed entirely through text here). Gameplay-wise, it's largely the same... though, taking a hit puts you on a longer stun-timer in this one.
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Stage four - the obligatory snow level (minus ice physics), featuring Otasukeman (referred to in this game as "Rescueman")... my gameplay got really sloppy here, so my run might end on the next level if I'm not careful.
Between this and Bokan Desu Yo, I'm kind of torn - they're basically tied for "most charming PS1 shmup I've played in a long while" now.
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Well, this is where I WOULD have shown stage 5, the Yattodetaman level, but... I kinda called it.
Game Over screen isn't as cute as the sequel's... still, this was a good run - worth a revisit, though admittedly not as deserving as Bokan Desu Yo.
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Second level - the obligatory water stage, minus having to deal with water physics because this isn't a platformer.
A lot of blue in this one's palette... though, that changes once you finally go back above ground.
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Third level... we're not in the Yatterman stages anymore - this is Zenderman territory!
You can actually fall off the cliffs in the early part of the level (even the machines that can supposedly fly will fall into them instead of... you know, flying over them), but there's a bit after the mini-boss where you safely descend to the desert below.
Beating the level is apparently the unlock condition for THREE extra machines... so now we have a full set of 9 vehicles like in the sequel (maybe the 10th one is also here? Hmm).
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I actually ended up restarting the game to check if I missed anything on the first level, which I apparently did.