@spdrcstl non-blocking choices are sooo good
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clarity flowers (clarity@xoxo.zone)'s status on Saturday, 11-May-2024 22:45:36 JST clarity flowers -
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freya (spdrcstl@timetheft.social)'s status on Saturday, 11-May-2024 22:45:37 JST freya updated old choice UI to be more in line with current game aesthetic. glad to have preserved the non blocking choices as a feature in the new engine... they're good i think
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freya (spdrcstl@timetheft.social)'s status on Saturday, 11-May-2024 22:45:39 JST freya the mall scene script looks like this; making image heavy scenes in the previous engine was a pain in the ass but now it's much more minimal. feels like a return to form
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freya (spdrcstl@timetheft.social)'s status on Saturday, 11-May-2024 22:45:40 JST freya inane example scenes aside, i'm happy with how everything feels engine wise now... the scene transitions have some nice juice, i can do timed scenes now (the sleep one autoplays on a timer, blocking user input until done), the character portrait and background commands are super templated and stripped back to make writing quicker.
the last remaining demon to slay is.... save/load... which i think will be OK just a bunch of work
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