what's your favourite hiragana... I think mine is り because it looks like a bunny... ね is also good tho because it looks like a cat AND that's an appropriate way of remembering it because it's ne, for neko...
Notices by freya (spdrcstl@timetheft.social)
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freya (spdrcstl@timetheft.social)'s status on Friday, 27-Sep-2024 04:30:25 JST freya -
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freya (spdrcstl@timetheft.social)'s status on Thursday, 26-Sep-2024 02:42:58 JST freya different readings of the same kanji is kicking my ass...
一, pronounced "ichi", meaning "one". cool.
一つ, meaning "one thing"... pronounced "hitotsu"... sure okay totally different. but maybe it's just numbers that are like this...
大した, adjective meaning "great" and using the same character for big, pronounced "taishita". cool, I learned tai or dai as a pronunciation for 大 already, makes perfect sense
大きい, adjective meaning "big", pronounced "ookii". as in me saying "oh okay" out loud dejectedly
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freya (spdrcstl@timetheft.social)'s status on Thursday, 26-Sep-2024 02:42:57 JST freya learning a new language sure is a humbling experience
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freya (spdrcstl@timetheft.social)'s status on Thursday, 26-Sep-2024 02:42:56 JST freya I'm having fun! but also i feel like I keep roadrunnering into a rock wall expecting a different pronunciation of a kanji
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 24-Sep-2024 03:48:49 JST freya finally starting to learn japanese and i can feel the "i am actively learning a new thing" parts of my brain creaking and groaning back into life... maybe one of the harder languages i could've picked but if im honest its the one im most likely to use for fun
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freya (spdrcstl@timetheft.social)'s status on Thursday, 29-Aug-2024 01:05:50 JST freya who tf linking to my games via trello... getting several itch hits from it lol
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 13-Aug-2024 01:08:12 JST freya dreamt i was on a walk in the countryside and came to a village with a fancy deli. i stopped in to get lunch and look at what they sold. they had a shelf of fancy chocolate bars that included a range called "The Homosexuale" featuring various upper class british military officers. I attempted to recreate it in paint after waking up laughing... absolutely destroyed me
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 06-Aug-2024 07:29:00 JST freya collecting my thoughts on what a morrowindlike would even mean to me... what metrics to measure by...
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 06-Aug-2024 07:28:59 JST freya easy shit like rpg, stats, character/class creation..boring... the world building? other people have said enough before... we know it's good,..
stuff I like:
you can fail at things. miss attacks, whiff spells. lots of dice rolls behind the scene. combat and actions are not just "be good enough as a player to execute" but also have luck. as your character improves you can more reliably do what you want to do.
the world is full of stuff. there's stuff everywhere in morrowind, plates, mugs, books, shirts. this is the same in later elder scrolls but that stuff doesn't have VALUE; there's no point picking up plates in oblivion. but in morrowind Stuff has value, people buy it, people sell it. you have no use for a knife and fork but someone in the world does, so people trade in cutlery
you are embedded in the world. you can only fast travel by engaging with the world (boats, methods of teleporting, etc). you can fly into cities with no city wall to pass. to navigate the world you talk to people for directions, look and signs and landmarks. many (not all) parts of the world do not scale with your level. the endgame dungeon is there at level one and will kick your ass if you try.
dialogue is topic based, freeform, often not a branching tree. if you don't know what to ask you can't ask it. conversations are like wikipedia pages until someone else asks YOU a question, when it becomes branching. not everyone has something interesting to every question, but you can try anyway.
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freya (spdrcstl@timetheft.social)'s status on Friday, 26-Jul-2024 04:21:00 JST freya @toffy its really good...
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freya (spdrcstl@timetheft.social)'s status on Thursday, 18-Jul-2024 05:38:37 JST freya @toffy flat design sucks. graphic designers seem to jack off over how uniform they can make all the icons but theyre difficult to use and ugly imo
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freya (spdrcstl@timetheft.social)'s status on Thursday, 11-Jul-2024 07:01:45 JST freya debating putting a footnote feature in the game i'm working on and just lore dumping via it at points where it would be awkward to explain via natural dialogue.... if it works for masamune shirow...
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freya (spdrcstl@timetheft.social)'s status on Thursday, 11-Jul-2024 07:01:44 JST freya "show don't tell" is for cowards etc. tell all you like
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freya (spdrcstl@timetheft.social)'s status on Wednesday, 26-Jun-2024 02:10:25 JST freya happy yuri day
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freya (spdrcstl@timetheft.social)'s status on Wednesday, 29-May-2024 06:05:11 JST freya i stopped textually codeswitching ages ago at work so 99% of my teams messages are in full lowercase internet speak with typos, so whenever i bust out proper sentence case people know i'm really pissed off lol
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 28-May-2024 09:47:23 JST freya maybe i'll replay bloodborne instead of going straight to ds3.... i never actually finished it just got to like 80% through and tapped out....
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 28-May-2024 09:47:22 JST freya Sekiro is also looming in the background but I uhhhh am not sure if I'll like that one. Elden Ring so far has been kinda OK but is so directionless that it's not actually that engaging... I like when stuff has a bit more focus....
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freya (spdrcstl@timetheft.social)'s status on Tuesday, 28-May-2024 09:47:21 JST freya the one thing that makes me wonder if I'll like Sekiro is that I do find parry / block-and-riposte kinda fun in Souls games, it's just janky and hard to time... a game that I vaguely understand is built around parrying might be fun? idk
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freya (spdrcstl@timetheft.social)'s status on Saturday, 11-May-2024 22:45:40 JST freya inane example scenes aside, i'm happy with how everything feels engine wise now... the scene transitions have some nice juice, i can do timed scenes now (the sleep one autoplays on a timer, blocking user input until done), the character portrait and background commands are super templated and stripped back to make writing quicker.
the last remaining demon to slay is.... save/load... which i think will be OK just a bunch of work
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freya (spdrcstl@timetheft.social)'s status on Saturday, 11-May-2024 22:45:39 JST freya the mall scene script looks like this; making image heavy scenes in the previous engine was a pain in the ass but now it's much more minimal. feels like a return to form