@Zergling_man most i did was decompile models to reassign them to other weapons, edit weapon attribute scripts and edit audio files your best bet would be making a full on custom campaign, but you'd be limiting the perks and stuff, which could be replicated through vscript stuff tho
@lina Better grab peeeeeelz. Also, do you know much about creating mods for l4d? Would you be willing to help me try to port swat to it? Or at least something swat-like, because some things will probably have to change to suit fps.
@Zergling_man what i mean is that l4d2 by default has no xp or level systems, no perks and traits either that were in swat so like baseline, you could easily recreate swat's gameplay for the most part, minus the curing the infected part, the generators could be fueled with gas cans instead of mana, the rad shards could be easily made into func_breakables that you need to break to complete one of the goals
@lina I think the hardest thing would be the introduction of an xp/level system.
>you'd be limiting the perks and stuff What do you mean by this? And vscript is basically lua, right? At least it's reasonably flexible about playing with attributes of objects and triggering things in certain locations?
@Zergling_man it is possible but you'd need serverside plugins and the likes to make it work, maybe that stuff can be implemented via vscript, but two moments really 1: i never looked for an rpg system in l4d2 2: i never needed an rpg system in l4d2
@lina Yeah I'd write my own anyway, I wouldn't trust anyone else's to work properly with safe rooms and such. This reminds me that I have a l4d2 server running that I can't even prove works correctly because trying to get the client to do anything sensible without steam is too much of a headache.