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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Wednesday, 01-May-2024 05:51:41 JST Haelwenn /элвэн/ :triskell: @a1ba Kind of feel like the lack of interpolation is part of the HL1 aesthetic somehow. -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 01-May-2024 05:51:42 JST a1batross In Half-Life, NPC mouth openness updates only once in a while, in original algorithm it collects 10 samples, picking only few sampling points per frame, resulting in updates each 5-6 frames in 60 FPS, thus 10 FPS.
Many years ago, I tried interpolating the mouth to make it smoother, but never showed it to anyone.
So... yay, or nay?
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