I'm working on the @loops Camera
The challenge is to optimize the video as much as possible (on device) before upload to reduce load on the backend.
A 15s video (with audio) is just under 800kb at 480p30 using h265, not bad 😎
I'm working on the @loops Camera
The challenge is to optimize the video as much as possible (on device) before upload to reduce load on the backend.
A 15s video (with audio) is just under 800kb at 480p30 using h265, not bad 😎
@loops I know 480p is low by todays standard, but it’s surprising okay on mobile screens and will reduce the storage usage which is going to be increasingly important for Loop instance admins.
Higher resolutions are on the roadmap!
@dansup @loops imagining applying a CRT filter in webgl or something to make the resolution look normal
@mcc @loops Lol, that would be fun, its cray what you can do with JS these days.
I have done some preliminary work on AR filters in the app, though they won't be ready for a while.
@PMFL @loops I'm not sure yet, we'll have to wait and see after the beta is released and I have some real world data to analyse.
I'd like to give Loops admins the ability to set their own max resolution limit ideally.
@dansup @loops so it's going to be released at that cap in the begining? Ok gess i'm going to convert to lower resolution, some of my cat videos. 😄
@HalleAndert @loops I'm still evaluating our options! AV1 is a contender, and being that we only have to support our own client atm, we can use pretty much anything we are willing to support playback wise!
@slyecho @loops That is just a photo, our aspect ratio will be 9:16 as is the industry standard
@dansup @loops What aspect ratios will you have? This one seems like 3:4 vertical?
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