@orangelantern I especially think there's something powerful in representing ethics and priorities through relationships with people, places and organizations. Who do you hate? Who do you fear? Who will you come to the aid of without hesitation? Where is the place that feels like home?
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Evan Prodromou (evan@cosocial.ca)'s status on Wednesday, 20-Mar-2024 11:57:50 JST Evan Prodromou -
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Orange Lantern (orangelantern@froggie.gay)'s status on Wednesday, 20-Mar-2024 11:58:28 JST Orange Lantern Alignments in #ttrpg are bullshit, IMHO. I never bothered to introduce them to any campaign world I ever created. And you could always tell who the good guys and who the bad guys were. Even if it sometimes depened on which side you were on.
There is some merit to the chaos/order axis, but no one is completely one or the other. And don't get me started on "neutral" alignments. What rubbish. You're always something to someone at least, no one is without any opinion or completely balanced and fair all the time (also, I think that would make you an agent of order in the best sense of the word).
I always like the approach of defining your characters' morality or inner workings by quotes, catchphrases or example. And I'm happy when a game picks up on these nuanced concepts.
Alignments seem such an archaic design concept.
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