broad question: how would you make a shader that makes a surface look "slimy"?
(not translucent, just wet-er)
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Efi (nap pet) 🦊💤 (efi@chitter.xyz)'s status on Tuesday, 27-Feb-2024 17:53:35 JST Efi (nap pet) 🦊💤 -
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Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 27-Feb-2024 17:54:21 JST Wolf480pl @efi IIRC specular / metallic reflections usually make things look wet, but idk if that counts as slimy...
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Efi (nap pet) 🦊💤 (efi@chitter.xyz)'s status on Tuesday, 27-Feb-2024 17:54:21 JST Efi (nap pet) 🦊💤 @wolf480pl I know this, but I can't get it to work the way I want
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Wolf480pl (wolf480pl@mstdn.io)'s status on Tuesday, 27-Feb-2024 17:55:09 JST Wolf480pl @efi I have zero experience with shaders so I don't think I can help, but I'm guessing for others who stumble upon your post it'd be useful to see an example of what you got so far, and maybe even an example of the look you're trying to achieve, if you can find one.
Haelwenn /элвэн/ :triskell: likes this.
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