@devopscats Building software isn't like building buildings, you're expected to swap out parts and tweak parts all the time
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Thomas 🔭🕹️ (thomasfuchs@hachyderm.io)'s status on Sunday, 25-Feb-2024 00:51:10 JST Thomas 🔭🕹️ -
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Thomas 🔭🕹️ (thomasfuchs@hachyderm.io)'s status on Sunday, 25-Feb-2024 02:24:30 JST Thomas 🔭🕹️ @f4grx @devopscats The main issue with software is that it's rarely known when you start building it what it should do at the end; with a building you essentially do this all virtually—and only when it's signed off by everyone they start building it.
Of course there'll still be changes while building and beyond—but it usually just smaller adjustments; you already know if you're building a family home, a bunker or a bridge at least…
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F4GRX Sébastien (f4grx@chaos.social)'s status on Sunday, 25-Feb-2024 02:24:31 JST F4GRX Sébastien @thomasfuchs @devopscats hahahahaha
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Thomas 🔭🕹️ (thomasfuchs@hachyderm.io)'s status on Sunday, 25-Feb-2024 06:21:15 JST Thomas 🔭🕹️ @cyanrainnin @devopscats you can write terrible code, as long as it’s modular enough it’s not too much of a big deal
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CyanRainNin (cyanrainnin@eldritch.cafe)'s status on Sunday, 25-Feb-2024 06:21:16 JST CyanRainNin @thomasfuchs @devopscats True but if you don't improve bad code and structures early, chances are changing them later will require a lot of work
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