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Polychrome :blabcat: (polychrome@poly.cybre.city)'s status on Tuesday, 20-Feb-2024 20:30:17 JST Polychrome :blabcat: @toffy your choice of language / engine is never an issue. There's a game on Steam that was literally programmed in QBasic. -
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toffee the cat ? (toffy@raru.re)'s status on Tuesday, 20-Feb-2024 20:30:20 JST toffee the cat ? I'd really like my game to be moddable.. is it dumb if the whole thing is written in Love2D and the entire source is public, if it's a commercial game? or should i port it to a C engine and make it moddable through a lua interface?
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