@arcanicanis@Coyote i should try to run this at some point. just haven't had the space for lighthouses and the patience for the eye strain or to make a proper elf avatar :blobcatgoogly:
For the past year, ‘Half Life: Alyx’ has been unlaunchable for me, and ‘SteamVR Home’ doesn’t launch. I haven’t seen any maintenance on Alyx whatsoever for like probably 2 years.
@arcanicanis SteamVR isn't (or wasn't, it doesn't even want to start now after I fiddled with the betas and proton versions; not even after returning to a know working combination) the problem. I could start up SteamVR, get video to my Index, see my lighthouses, see my controllers, have tracking; the whole shebang, but as soon as I try to launch a VR game nothing happens. The game shows up green, so Steam thinks it's running, but the process never starts.
Opt into the Steam Client Beta (in order to be able to actually run SteamVR v2); additionally, opt into the ‘beta’ channel for SteamVR. Be conservative with installing SteamVR updates sometimes, because it feels like Valve (or whatever contractor they hire) likes to break things randomly. Nonetheless, the beta channel has become fairly stable and reliable, weirdly more than the non-beta channel. There’s actually a lot more working now than there was a year ago (such as ‘desktop view’ and such in the SteamVR HUD, which would normally be finnicky, or not run at all).
Source: I use a Valve Index exclusively only on Linux on a near-weekly basis.
After trying VR on Linux again after several months I can report that VR gaming on Linux has somehow gotten worse. Whereas performance used to be much worse than running native Windows and the experience being worse than running VR on Windows 7, now you can't even launch vr games on Linux; the closest you can get is trying to start the executable with wine, but that won't let the game talk to SteamVR, so it's pointless.