@nemesis For the same reason there can't be a good game engine, gamedevs for the most part have no idea what they're doing. (also agreed re: Godot, especially for 2D stuff it's quite subpar)
@allison I still want a purely functional game engine, that models everything using implicit representations, functional reactive programming and immediate mode APIs 😔
> especially for 2D stuff it's quite subpar
huh actually I have the exact opposite impression, it feels like its 3D stuff is way way behind what e.g. unreal can do, and all the godot games are just 2D itch.io "artistic" shovelware
@nemesis It *was* aiming lower (to an extent) but now they're pretty directly trying to corner a lot of the same niches as Unity, and there was one game in development in particular I remember but can't find where you're stranded in some stalker looking environment and they were (quite convincingly imo) aiming for the 3D photorealism aesthetic.
@allison it feels to me like its aiming lower than that, the godot 2022 showcase is almost entirely 2d games and the handful of 3d games there are very cartoony
@allison something I didnt appreciate until I actually looked into it is what an absolute flood of indie pixel art games there are, surprisingly few indie games are 3D
@allison for some reason graphics and stuff like that is interesting and fun to me whereas arranging UI elements or making object hierarchies is just :confusion:
@hidden@nemesis The technical difficulty is not high, but you would have to be quite practiced at drawing and producing CG to make something like that. When I say "2D is easy", I mostly mean the fauxbit programmer art aesthetic which is almost omnipresent in indie games explicitly marketed as such.
@iska@nemesis In practice this is what it's like now, but for a long time this was sold and cargo culted with the exact narrative I'm describing above.