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  1. Embed this notice
    nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 04:53:11 JST nemesis (asbestos arc) nemesis (asbestos arc)
    I hate godot, why cant there be a good open source game engine
    In conversation Saturday, 25-Nov-2023 04:53:11 JST from the.asbestos.cafe permalink
    • Doughnut Lollipop 【記録係】:blobfoxgooglymlem: likes this.
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 04:53:10 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      @nemesis For the same reason there can't be a good game engine, gamedevs for the most part have no idea what they're doing. (also agreed re: Godot, especially for 2D stuff it's quite subpar)
      In conversation Saturday, 25-Nov-2023 04:53:10 JST permalink
    • Embed this notice
      nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 04:57:04 JST nemesis (asbestos arc) nemesis (asbestos arc)
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      @allison I still want a purely functional game engine, that models everything using implicit representations, functional reactive programming and immediate mode APIs 😔

      > especially for 2D stuff it's quite subpar

      huh actually I have the exact opposite impression, it feels like its 3D stuff is way way behind what e.g. unreal can do, and all the godot games are just 2D itch.io "artistic" shovelware
      In conversation Saturday, 25-Nov-2023 04:57:04 JST permalink

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    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 04:57:04 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      @nemesis Be that as it may, the 2D workflow is still really awkward compared to something like Game Maker or LÖVE.
      In conversation Saturday, 25-Nov-2023 04:57:04 JST permalink
    • Embed this notice
      nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 04:58:53 JST nemesis (asbestos arc) nemesis (asbestos arc)
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      @allison quite possible, just a matter of goals ig, I want open source unreal with decent scripting and a non-OOP architecture
      In conversation Saturday, 25-Nov-2023 04:58:53 JST permalink
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: likes this.
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 05:00:01 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      @nemesis Yeah and Godot is obviously never going to be that bc it's aiming at the middle of the road Unity crowd instead.
      In conversation Saturday, 25-Nov-2023 05:00:01 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 05:12:55 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      @nemesis It *was* aiming lower (to an extent) but now they're pretty directly trying to corner a lot of the same niches as Unity, and there was one game in development in particular I remember but can't find where you're stranded in some stalker looking environment and they were (quite convincingly imo) aiming for the 3D photorealism aesthetic.
      In conversation Saturday, 25-Nov-2023 05:12:55 JST permalink
    • Embed this notice
      nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 05:12:56 JST nemesis (asbestos arc) nemesis (asbestos arc)
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:

      @allison it feels to me like its aiming lower than that, the godot 2022 showcase is almost entirely 2d games and the handful of 3d games there are very cartoony

      In conversation Saturday, 25-Nov-2023 05:12:56 JST permalink
    • Embed this notice
      nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 05:16:47 JST nemesis (asbestos arc) nemesis (asbestos arc)
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      @allison something I didnt appreciate until I actually looked into it is what an absolute flood of indie pixel art games there are, surprisingly few indie games are 3D
      In conversation Saturday, 25-Nov-2023 05:16:47 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 05:16:47 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      @nemesis 2D is easy, cheap, and doesn't demand anywhere near as much knowledge as 3D, let alone 3D done well.
      In conversation Saturday, 25-Nov-2023 05:16:47 JST permalink
    • Embed this notice
      nemesis (asbestos arc) (nemesis@the.asbestos.cafe)'s status on Saturday, 25-Nov-2023 05:18:28 JST nemesis (asbestos arc) nemesis (asbestos arc)
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      @allison for some reason graphics and stuff like that is interesting and fun to me whereas arranging UI elements or making object hierarchies is just :confusion:
      In conversation Saturday, 25-Nov-2023 05:18:28 JST permalink
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: likes this.
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 05:23:25 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • ?Hidden?
      @hidden @nemesis The technical difficulty is not high, but you would have to be quite practiced at drawing and producing CG to make something like that. When I say "2D is easy", I mostly mean the fauxbit programmer art aesthetic which is almost omnipresent in indie games explicitly marketed as such.
      In conversation Saturday, 25-Nov-2023 05:23:25 JST permalink
    • Embed this notice
      ?Hidden? (hidden@cawfee.club)'s status on Saturday, 25-Nov-2023 05:23:26 JST ?Hidden? ?Hidden?
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      @allison @nemesis Allison how easy or hard is Persona 2 artstyle (The most beautiful game ever made)
      In conversation Saturday, 25-Nov-2023 05:23:26 JST permalink
    • Embed this notice
      :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: (allison@hidamari.apartments)'s status on Saturday, 25-Nov-2023 06:29:06 JST :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:
      in reply to
      • Iska
      @iska @nemesis In practice this is what it's like now, but for a long time this was sold and cargo culted with the exact narrative I'm describing above.
      In conversation Saturday, 25-Nov-2023 06:29:06 JST permalink
    • Embed this notice
      Iska (iska@catposter.club)'s status on Saturday, 25-Nov-2023 06:29:08 JST Iska Iska
      in reply to
      • :blobancap: :blobcattrans: :blobancap: :blobcattrans: :blobancap: :blobcattrans:

      @nemesis@the.asbestos.cafe @allison@hidamari.apartments making object hierarchiesIt's not supposed to be understandable, javacels just wanna jack off to the employer

      In conversation Saturday, 25-Nov-2023 06:29:08 JST permalink

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