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  1. Embed this notice
    Kit Rhett Aultman (roadriverrail@signs.codes)'s status on Monday, 06-Nov-2023 12:49:26 JST Kit Rhett Aultman Kit Rhett Aultman
    in reply to
    • DirtWood

    @BetaCuck4Lyfe Just as amusing is the "kill screen", which happened on many games where you overflowed the storage space for your score.

    Totally wacky thing about Pitfall...I recently learned all the screens in it are procedurally generated.

    In conversation Monday, 06-Nov-2023 12:49:26 JST from signs.codes permalink
    • Embed this notice
      DirtWood (betacuck4lyfe@kolektiva.social)'s status on Monday, 06-Nov-2023 12:49:27 JST DirtWood DirtWood

      I'm old enough to remember videogames like Berserk (Atari 2600), SkiFree (pre-2K Windows) and OG Pitfall (also Atari) which literally had no endings because I guess who cared back then. Berserk always ended with some unkillable robot busting through walls and capping your ass, SkiFree had an inescapable yeti that swallowed you like a Grindr date, and Pitfall just... continued in an endless loop but without any of the treasures that give you points, trapping you in a nightmare world of full pockets and nowhere to spend the loot.

      Videogames didn't give a fuck

      In conversation Monday, 06-Nov-2023 12:49:27 JST permalink

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