@DrRyanSkelton If this fag wasn't such a grifter he would be remaking Rondo which is a much shrimpler linear game but instead he he's been remaking the intro stage of SOTN for over 10 years.
@Soma isn't like we are short on stylish action themed RPG platformers. Feels like chinks and gooks drop two a month between them (roguelites but still)
@Soma@DrRyanSkelton yea the only things donte game gave that were kinda cool was the virgin moveset, it was even partially integrated into vergil's moveset in dmc4SE but capcom are fucking retarded tbh, like you can tell that they could've remade dmc4 for the SE and made it much better than the original, yet they just added more playable characters and then made a pachislot game with cutscenes that honestly should've been in SE
@DrRyanSkelton@Soma yea well if they didn't rush the game, ideally not only would we get more levels that would be better than what was in the final game, but the levels in the final would've been better too
@Soma@DrRyanSkelton well dmc1 was supposed to be RE-esque given that it was originally conceived as RE4 to begin with, starting with dmc3 they basically started focusing less on the puzzle-solving exploration and more on combat, it would be kino if there was a dmc game that combined the atmospheric RE-esque exploration from the first game and the stylish satisfying combat from either 3, 4 or 5, although depending on tastes, 3 would require on the fly style switching and all weapons available during gameplay instead of just 2 of each though
@DrRyanSkelton@lina To be honest the only DMC with consistently decent level design is 1 (I think), 3 had a few good levels but also some really boring ones with shitty enemies. 5 didn't have very good level design either as half the game takes place inside a giant lump of coal.