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Do you realize how simple that is? Remember that revenue ≠ profit. Mobile games become installed through ads and they spend money for more ads. But they get revenue from showing ads in their stuff. So unless these companies do some type of non-GAAP number crunching, they're going to be hosed.
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@Marakus @DrRyanSkelton @DW2 @Remi they have to generate at least $200,000 in revenue before it applies imbecile, and have at least 200,000 installs. You don't seem to have even a basic grasp on reading comprehension or critical thinking.
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Are you retarded? You think "its just 20c so whats the big deal?"
If free to play game made 200k, and it had a million users, they made 0$, and even if they somehow have a system to 100% accurately recognize each system (which is impossible), after a million installations, they start to owe money to unity, which they dont have. Someone installs a game on a few of his phones, and devs have to pay for each install.
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@Marakus @DrRyanSkelton @DW2 @Remi that article says it's only charged once per platform and they have systems in place to deal with piracy. It only applies if you've made more than $200,000 so I don't think this actually matters.
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If you have to pay that 20 cent fee millions of times over, yes
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Some games are free to play with monetization. Its not per user, its per installation, and they count opening a webpage as one. And each reinstall costs 20c, even when its imbedded into webpage, via webgl. Someone opened your game from new browser/different phone/user? -20c from developer. Someone cleaned cookies and opened it in browser? -20c from developer. Someone wrote a script to automate installation/deinstallations? -20c per each iteration. They could literally demand billions from developers using unity engine.
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@DW2 @DrRyanSkelton @Remi do you actually believe 20 cents is a significant amount of money?
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So what happens when developers are bled dry by these installation fees?
Then again, given what I hear about the current state of AAA games, maybe some of them deserve it.