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  1. Embed this notice
    Alex Gleason (alex@gleasonator.com)'s status on Thursday, 14-Sep-2023 11:32:20 JST Alex Gleason Alex Gleason
    • Hackernews
    Game devs need to learn the obvious lessons of Free Software, but they still won't. Unity was always bad. Use Godot.

    RT: https://die-partei.social/users/hackernews/statuses/111061146206028381
    In conversation Thursday, 14-Sep-2023 11:32:20 JST from gleasonator.com permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      Hackernews (@hackernews@die-partei.social)
      from Hackernews
      Unity introduces per-install fee for game developers - https://unity.com/runtime-fee
    • 翠星石 likes this.
    • Embed this notice
      Alex Gleason (alex@gleasonator.com)'s status on Thursday, 14-Sep-2023 11:33:02 JST Alex Gleason Alex Gleason
      in reply to
      • Hackernews
      @hackernews You can't help people who don't want to be helped.
      In conversation Thursday, 14-Sep-2023 11:33:02 JST permalink
    • Embed this notice
      Shadowman311 (shadowman311@poa.st)'s status on Thursday, 14-Sep-2023 12:05:20 JST Shadowman311 Shadowman311
      in reply to
      • Hackernews
      Or Unreal, or really anything else, they should have jumped ship once Unity bought that Malware company.
      In conversation Thursday, 14-Sep-2023 12:05:20 JST permalink
      Alex Gleason likes this.
    • Embed this notice
      Tadano (tadano@amala.schwartzwelt.xyz)'s status on Thursday, 14-Sep-2023 12:07:59 JST Tadano Tadano
      in reply to
      • Hackernews
      • Shadowman311
      @Shadowman311 @hackernews @alex
      No proprietary software :gnujihad:
      In conversation Thursday, 14-Sep-2023 12:07:59 JST permalink
      翠星石 and Alex Gleason like this.
    • Embed this notice
      Alex Gleason (alex@gleasonator.com)'s status on Thursday, 14-Sep-2023 13:00:02 JST Alex Gleason Alex Gleason
      in reply to
      • Hackernews
      • Klink :antiverified:
      @Klink @hackernews I haven't gone too deep, but that doesn't surprise me. It's still the thing I'd reach for. I also love Solarus. Love2D is cute but useless.
      In conversation Thursday, 14-Sep-2023 13:00:02 JST permalink
    • Embed this notice
      Klink :antiverified: (klink@poa.st)'s status on Thursday, 14-Sep-2023 13:00:03 JST Klink :antiverified: Klink :antiverified:
      in reply to
      • Hackernews
      @alex @hackernews have you seen godots codebase? It’s painful to extend it. Easier to write your own engine. And their HAL layer is atrocious with hundred of unimplemented stubs
      In conversation Thursday, 14-Sep-2023 13:00:03 JST permalink
    • Embed this notice
      Living Space Studios :verified: (livingspacestudios@poa.st)'s status on Thursday, 14-Sep-2023 13:03:00 JST Living Space Studios :verified: Living Space Studios :verified:
      in reply to
      • Hackernews
      • Klink :antiverified:
      Godot has some good ideas but it's brought down with about as many bad ideas.
      In conversation Thursday, 14-Sep-2023 13:03:00 JST permalink
      Alex Gleason likes this.
    • Embed this notice
      Alex Gleason (alex@gleasonator.com)'s status on Thursday, 14-Sep-2023 13:06:04 JST Alex Gleason Alex Gleason
      in reply to
      • Hackernews
      • Living Space Studios :verified:
      • Klink :antiverified:
      @LivingSpaceStudios @Klink @hackernews Solarus is the one I know best: maps and entities. I pictured that 3D engines would be essentially the same just with a z-axis. 🤔 I don't know the different designs of 3D game engines.
      In conversation Thursday, 14-Sep-2023 13:06:04 JST permalink
    • Embed this notice
      Living Space Studios :verified: (livingspacestudios@poa.st)'s status on Thursday, 14-Sep-2023 13:17:08 JST Living Space Studios :verified: Living Space Studios :verified:
      in reply to
      • Hackernews
      • Klink :antiverified:
      The thing people don't know about 3D physics (and the games that rely on them) is that there aren't 3 axes. There are six. The X, Y, Z stuff is just linear positioning. You still have to account for angular positioning with Yaw, Pitch and Roll and learn how convert between them cleanly without a variety of mathematical and systems errors that are often hard to perceive, hard to fix and hard to plan for.

      You need to understand geometric calculus just to implement basic 3D logic. When you have to worry about pathfinding and AI, that multiplies issues and when you add in multiplayer and all of quasi-temporal maths and logic problems that causes, the move to 3D is exponentially more complex than 2D.
      In conversation Thursday, 14-Sep-2023 13:17:08 JST permalink
      Alex Gleason likes this.
    • Embed this notice
      Alex Gleason (alex@gleasonator.com)'s status on Thursday, 14-Sep-2023 13:23:31 JST Alex Gleason Alex Gleason
      in reply to
      • Hackernews
      • Living Space Studios :verified:
      • Klink :antiverified:
      @LivingSpaceStudios @hackernews @Klink Yaw, Pitch, and Roll. I feel like I should have learned this at 6 and am fascinated by it.
      In conversation Thursday, 14-Sep-2023 13:23:31 JST permalink

      Attachments


      1. https://media.gleasonator.com/6b6f45b8ce01655d5a4fc406c8540cc0774feedbfc802196970c9b1d7598c0d6.jpg
    • Embed this notice
      Marakus (marakus@poa.st)'s status on Thursday, 14-Sep-2023 13:29:00 JST Marakus Marakus
      in reply to
      • Hackernews
      • Living Space Studios :verified:
      • Klink :antiverified:
      Dont look into it, there are a lot of papers written on a hundred and one way to rotate something, its insanity inducing.
      In conversation Thursday, 14-Sep-2023 13:29:00 JST permalink
      Alex Gleason likes this.
    • Embed this notice
      Will2Power (will2power@poa.st)'s status on Thursday, 14-Sep-2023 21:27:52 JST Will2Power Will2Power
      in reply to
      • Hackernews
      • Marakus
      • Living Space Studios :verified:
      • Klink :antiverified:
      Get rotated idiot!
      In conversation Thursday, 14-Sep-2023 21:27:52 JST permalink

      Attachments


      Alex Gleason likes this.
    • Embed this notice
      Marakus (marakus@poa.st)'s status on Thursday, 14-Sep-2023 21:27:53 JST Marakus Marakus
      in reply to
      • Hackernews
      • Living Space Studios :verified:
      • Klink :antiverified:
      I needed a simple script to rotate something, and i had to convert coordinate systems, and degrees because default function "rotate(x)" took only one argument and it was euler rotation (or something like that), to avoid gimbal axis lock. And I just needed to turn around an object, but I have to read all about that bullshit.
      In conversation Thursday, 14-Sep-2023 21:27:53 JST permalink
    • Embed this notice
      Living Space Studios :verified: (livingspacestudios@poa.st)'s status on Thursday, 14-Sep-2023 21:27:54 JST Living Space Studios :verified: Living Space Studios :verified:
      in reply to
      • Hackernews
      • Marakus
      • Klink :antiverified:
      Don't I know it.
      In conversation Thursday, 14-Sep-2023 21:27:54 JST permalink

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