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  1. Embed this notice
    Chris Trottier (atomicpoet@atomicpoet.org)'s status on Thursday, 24-Aug-2023 08:12:52 JST Chris Trottier Chris Trottier

    The Atari brand is fascinating. Over the past 51 years, it’s been in so many hands that you practically need a flowchart to understand it.

    But here goes. I’m giving it the old college try.

    The original Atari only existed for 4 years, between 1972-76.

    One year after Atari’s existence, it created a Japanese subsidiary called Atari Japan. Deemed a failure, a little company called Namco bought Atari Japan – becoming one of the first Japanese video game companies ever.

    In 1976, the original Atari was sold to Warner Communications. This coincided with Atari reaching its commercial peak with the Atari 2600, 5200, and 8-bit family of computers.

    But then the video game crash of 1983 happened, and Warner Communications no longer wanted Atari. But rather than spinning out Atari as one company, they split it in two.

    The “home” division was sold to Jack Tramiel, previous CEO of Commodore who was out for revenge against his old company. This Atari became known as Atari Corporation.

    The “arcade” division became known as Atari Games.

    At this point, two different trees of Atari came to exist.

    Atari Corporation continued to make home consoles and computers. They released the Atari ST, Atari 7800, Atari Lynx, and Atari Jaguar. As well, they published several well known classic games. They were also the rights holders for several 2600, 5200 and 8-bit computer games.

    After the Jaguar failed, Atari Corporation tried to pivot to the PC gaming market as a publisher, but the Tramiel family wanted out of the business. So in 1996 they merged with a hard disk drive manufacturer called JTS.

    Two years later, in 1998, this version of Atari was sold to Hasbro Interactive.

    In 2001, Hasbro Interactive was sold to French video game publisher Infogrames, and Infogrames renamed itself as Atari SA. For awhile, this version of Atari was one of the largest video game publishers in the world.

    In 2008, this version of Atari entered a joint venture with Bandai Namco (remember Namco?). One year later, several assets were outright sold to Bandai Namco.

    Then in 2014, Atari SA went bankrupt. Due to this, the started selling off even more assets including Deerhunter, Battlezone, Star Control and others.

    Miraculously Atari SA still exists and now makes 2600-inspired consoles, republishes old games, also publishes the Rollercoaster Tycoon series, sells NFTs, and is trying to get into the hotel business(?!)

    Atari Games is the other Atari, and you can make the case it’s the most “real” Atari since the original Atari was all about arcade cabinets. This version of Atari became known for several classic arcade games such as Gauntlet, Paperboy, Marble Madness, Hard Drivin’, and Primal Rage.

    Warner Communications spun out Atari Games as a joint venture between themselves and Namco, with Namco owning 60% of Atari Games.

    But Namco got bored of Atari Games, so they sold a 20% stake in the company to Atari Games employees. As a result, Atari Games was owned 40% by Warner Communications, 40% by Namco, and 20% by employees. Since no one owned a controlling stake in Atari Games, it effectively became an independent company.

    Atari Games noticed that the Nintendo Entertainment System was getting popular. But unable to enter the home market under the trade name “Atari”, they created a brand to publish games to home consoles. This brand was Tengen. And Tengen became known for a well known fight with Nintendo – that’s a different rabbit trail, though.

    In 1989, Warner Communications merged with Time Inc, becoming Time Warner. At this point, Time Warner decided they wanted a controlling stake in Atari Games, so they acquired it. Because of this, Tengen became Time Warner Interactive.

    In 1994, Atari Games, Tengen, and Time Warner were all consolidated under the Time Warner Interactive Banner.

    One year later, Time Warner decided they didn’t want to be in the video game business anymore. So they sold Atari Games to WMS Industries, the parent company behind Williams, Bally, and Midway.

    In 1998, the video game assets of WMS Industries were spun off into a new entity called Midway Games which gained control of Atari Games.

    One year later, in 1999, Atari Games was renamed Midway Games West.

    Shockingly, Midway Games West continued to exist until Midway Games went bankrupt in 2009. At which point, Midway Games West (a.k.a., Atari Games) was sold to Warner Brothers Interactive, who decided to re-enter the video game market. So now Atari Games is owned by Time Warner again.

    So with all this intrigue, who is the “real” Atari? I would say three companies can reasonably claim the Atari lineage:

    1- Atari SA: they own the rights to Atari consoles and computers as well as several computer games, and still use the Atari brand

    2- Time Warner: they own the rights to Atari Games

    3- Bandai Namco: they acquired Atari Japan as well as several Atari assets over a period of many decades

    Atari and its brand are complex and more interesting than I could have imagined.

    In conversation Thursday, 24-Aug-2023 08:12:52 JST from atomicpoet.org permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      http://ww82.again.so/
    2. No result found on File_thumbnail lookup.
      http://world.In/


    3. Domain not in remote thumbnail source whitelist: interactive.in
      Fully Integrated Digital Marketing & Advertising Agency in Mumbai
      from @IMT_IN
      INTERACTIVE is a full stack digital marketing & advertising agency specializes in Creative Designs, SMM, SEM, SEO, ERP, Web / Apps Development in Mumbai, India.
    4. No result found on File_thumbnail lookup.
      though.in - このウェブサイトは販売用です! - though リソースおよび情報
      このウェブサイトは販売用です! though.in は、あなたがお探しの情報の全ての最新かつ最適なソースです。一般トピックからここから検索できる内容は、though.inが全てとなります。あなたがお探しの内容が見つかることを願っています!
    5. Domain not in remote thumbnail source whitelist: Midway.In
      MIDWAY APPARELS INDIA PRIVATE LIMITED
    • AJ Sadauskas repeated this.
    • Embed this notice
      Chris Trottier (atomicpoet@atomicpoet.org)'s status on Thursday, 24-Aug-2023 08:13:10 JST Chris Trottier Chris Trottier
      in reply to

      It is interesting that Bandai Namco could be regarded as heir to the Atari lineage because Bandai Namco is also the most influential and important Japanese video game company of all time.

      More influential than Capcom, Konami and SEGA? Yes. Even more influential than Nintendo? Emphatically, yes.

      You see, Bandai Namco is the company behind Pac-Man – the most successful arcade game of all time. It’s estimated that over 10 billion coins have been used on Pac-Man arcade cabinets.

      In an ironic twist of fate, the shoddy Atari 2600 port of Pac-Man was considered one of the biggest factor’s in Atari’s commercial downfall. Gamers were so outraged by the 2600 version of Pac-Man that many of them just gave up on gaming altogether. This contributed to the video game crash of 1983.

      Namco was also the company behind Galaga, Pole Position, Xevious and more. A fairly obscure game, The Tower of Druaga, was one of the first action RPGs and directly influenced Zelda.

      Later on, Namco made Ridge Racer, Tekken, and Time Crisis – all games that were core to the success of the PlayStation and Sony’s triumph over Nintendo and SEGA during the 32-bit era. Namco was so critical to PlayStation’s success that an early advertisement once said “PlayStation: Powered by Namco”.

      The other company, Bandai, that merged with Namco is just as fascinating. They started off as a toy company that made action figures for Astro Boy, Ultraman, and Mobile Suit Gundam.

      In 1983, they entered the video game market and were the first 3rd parties to the Famicom, the Japanese version of the Nintendo Entertainment System. Most famously, they produced the Power Pad, a peripheral used for playing sports games like Stadium Events. They also brought several of their toy properties to the video game world, including Mobile Suit Gundam.

      In the mid-90s, Bandai produced their one and only video game console: the Apple Pippin. Wait, Apple and Bandai made a video game console? Yep! And it’s one of the worst selling consoles of all time! Only 42,000 units were ever sold!

      The Apple Pippin, though, was the only console to get Marathon, the seminal FPS made by Bungie – so this was Bungie’s first foray into the console market. Bungie was later acquired by Microsoft, and their next FPS was Halo – which became the most important game ever released for Xbox and critical to the Xbox’s success.

      It’s ironic that Marathon couldn’t create success for the Apple Pippin but was almost single-handedly the reason Xbox became a success. Weird, isn’t it?

      Because the Apple Pippin failed, Bandai went through financial trouble and sought to merge with SEGA. But Bandai employees revolted, saying that the family-friendly work culture didn’t mesh with SEGA’s top down corporate culture (rumours have it SEGA had involvement with the yakuza too).

      Bandai then merged with Namco in 1996. In addition to video games, they also run amusement parks and make anime. Bandai Namco owns the rights to Gundam, Cowboy Bepop, Tiger & Bunny, and more. They are truly one of the biggest Japanese entertainment companies today.

      Because of character count limitations, one thing I didn’t mention in the previous post is that in addition to Bandai Namco acquiring Atari Japan, they acquired both Atari Europe and Atari Australia in 2009.

      Bandai Namco’s history is very weird but fascinating!

      In conversation Thursday, 24-Aug-2023 08:13:10 JST permalink

      Attachments


      1. No result found on File_thumbnail lookup.
        success.it
        This domain may be for sale!
    • Embed this notice
      AJ Sadauskas (ajsadauskas@aus.social)'s status on Thursday, 24-Aug-2023 08:22:38 JST AJ Sadauskas AJ Sadauskas
      in reply to
      • Tom Forsyth
      • GabeMoralesVR

      @GabeMoralesVR @atomicpoet @TomF What's more interesting is who designed the 3DO hardware: Dave Needle, and R. J. Mical. Two names that will be very familiar who owned an Amiga back in the day.

      And if you want to know what Commodore's RISC-based follow-up to the Amiga 1200 could have looked like, take a look at the 3DO spec sheet sometime...

      In conversation Thursday, 24-Aug-2023 08:22:38 JST permalink
    • Embed this notice
      GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 24-Aug-2023 08:22:41 JST GabeMoralesVR GabeMoralesVR
      in reply to
      • Tom Forsyth

      @atomicpoet @TomF I know about trip hawkins, but I honestly don't think he's that interesting. I find the engineers far more fascinating, because their works still live on today.

      In conversation Thursday, 24-Aug-2023 08:22:41 JST permalink
    • Embed this notice
      Chris Trottier (atomicpoet@atomicpoet.org)'s status on Thursday, 24-Aug-2023 08:22:42 JST Chris Trottier Chris Trottier
      in reply to
      • Tom Forsyth
      • GabeMoralesVR
      @GabeMoralesVR @TomF Okay, but I’m telling you that Trip Hawkins is one of the most bizarre people in video game history.
      In conversation Thursday, 24-Aug-2023 08:22:42 JST permalink
    • Embed this notice
      GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 24-Aug-2023 08:22:43 JST GabeMoralesVR GabeMoralesVR
      in reply to
      • Tom Forsyth

      @atomicpoet @TomF I'm not talking about Trip Hawkins. I detest how much credit CEOs get over the actual people who made the stuff work. I'm talking about the REAL people behind the 3DO and such, the actual engineers, like RJ Mical, Dave Needle, etc. As in, the same people behind the Amiga, and later the same people behind the Nuon

      Just like i think Jay Miner deserves way more recognition for what he did at Atari than anyone else, and just like I think Steve Wozniak deserves the credit for Apple

      In conversation Thursday, 24-Aug-2023 08:22:43 JST permalink
    • Embed this notice
      Chris Trottier (atomicpoet@atomicpoet.org)'s status on Thursday, 24-Aug-2023 08:22:46 JST Chris Trottier Chris Trottier
      in reply to
      • Tom Forsyth
      • GabeMoralesVR
      @GabeMoralesVR @TomF The history of 3DO is completely fascinating, and Trip Hawkins is one of the most fascinating characters in an industry full of them.
      In conversation Thursday, 24-Aug-2023 08:22:46 JST permalink
    • Embed this notice
      Chris Trottier (atomicpoet@atomicpoet.org)'s status on Thursday, 24-Aug-2023 08:22:48 JST Chris Trottier Chris Trottier
      in reply to
      • Tom Forsyth
      @TomF You want to go deeper? Look up Epyx and their relationship with both Atari and Amiga.

      Epyx, by the way, designed the Lynx.
      In conversation Thursday, 24-Aug-2023 08:22:48 JST permalink
    • Embed this notice
      GabeMoralesVR (gabemoralesvr@mastodon.gamedev.place)'s status on Thursday, 24-Aug-2023 08:22:48 JST GabeMoralesVR GabeMoralesVR
      in reply to
      • Tom Forsyth

      @atomicpoet @TomF you can go even deeper that that, look up the konix multisystem, and the 3DO, and the nuon. Video game history is incestuous.

      In conversation Thursday, 24-Aug-2023 08:22:48 JST permalink
    • Embed this notice
      Tom Forsyth (tomf@mastodon.gamedev.place)'s status on Thursday, 24-Aug-2023 08:22:51 JST Tom Forsyth Tom Forsyth
      in reply to

      @atomicpoet And then there's the whole Atari/Commodore/AmigaCorp mess!

      In conversation Thursday, 24-Aug-2023 08:22:51 JST permalink

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