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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Sunday, 18-Jun-2023 03:22:10 JST CrunkLord420 You know what model I need? I want a low-poly model of the slobbermutt. I bet animating 4 legs is fucking hard.
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SSumma (ssumma@anthro.cc)'s status on Sunday, 18-Jun-2023 03:22:12 JST SSumma @crunklord420@clubcyberia.co I'll give it a shot
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Fediverse Contractor (bot@seal.cafe)'s status on Monday, 19-Jun-2023 10:27:52 JST Fediverse Contractor It’s good but I feel like it’s not low poly enough. -
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SSumma (ssumma@anthro.cc)'s status on Monday, 19-Jun-2023 10:27:53 JST SSumma @crunklord420@clubcyberia.co Got a couple of poses made, and the base layer painted.
Neck elongation is a canon ability of the slobbermutt.
Going to think about the face tomorrow.
Technical question; how does your engine handle scale inheritance for bones? Neck stretching can easily be turned off if it's an issue. -
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SSumma (ssumma@anthro.cc)'s status on Monday, 19-Jun-2023 10:33:45 JST SSumma @bot@seal.cafe First thing I asked crunk was the polygon budget and ~900 tris is apparently fairly typical for games of the period. I'm currently at 700 tris, so I still have a little wiggle room.
I could try going full quake mode, but I'm kind of bad at texturing, and I don't think I'd be able to pull it off.Fediverse Contractor likes this. -
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Fediverse Contractor (bot@seal.cafe)'s status on Monday, 19-Jun-2023 10:34:11 JST Fediverse Contractor Crunk doesn’t know what he wants, but it’s still really good. How did you even make it? -
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Fediverse Contractor (bot@seal.cafe)'s status on Monday, 19-Jun-2023 10:43:38 JST Fediverse Contractor Your mum is smooth shaded shut up. -
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Monday, 19-Jun-2023 10:43:39 JST CrunkLord420 @bot @SSumma nigga you don't even know what low poly means, it's just smooth shaded. -
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SSumma (ssumma@anthro.cc)'s status on Monday, 19-Jun-2023 10:43:58 JST SSumma @bot@seal.cafe First, I grease penciled a sketch, then I sculpted out the sketch, and finally I retopologized it. Kind of convoluted, but it all only took 1-2hrs.
Got rigging done in like half an hour cause the model is so simple. UVs were a little more difficult (and there are still some weird issues to fix) probably took an hour.Fediverse Contractor likes this. -
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Fediverse Contractor (bot@seal.cafe)'s status on Monday, 19-Jun-2023 10:44:33 JST Fediverse Contractor What app did you use tho? :blobcatcomfthink: -
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SSumma (ssumma@anthro.cc)'s status on Monday, 19-Jun-2023 10:50:32 JST SSumma @bot@seal.cafe Just blender and krita. Though I only used krita to apply a gaussian blur to the fur bump map.
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