bad news: after extensive digging into how Wheel of Fortune (2010, Wii) loads resource files, it seems that there's no way to get it to load patch files from the memory card.
It seems to only look for them on the DVD
bad news: after extensive digging into how Wheel of Fortune (2010, Wii) loads resource files, it seems that there's no way to get it to load patch files from the memory card.
It seems to only look for them on the DVD
it's not my job to offer code reviews of 13 year old games but this seems less than efficient.
what if they want scripts to vary from language to language? or, hey, some of these movies have voiceovers in them... why not localize those?
Then it adds /Video (where the videos are) and then /Media
There is no /Media on the disc, so I don't know what was supposed to be in there.
Finally it checks the language (again!) and adds /Speech/$ThatLanguage to the search path.
Since getLanguage always returns "American", this'll try to add /Speech/American to the search path, and then fail because that folder doesn't exist.
Fortunately the fallback it does try, /Speech\English, does exist.
it queries the current language and tries to add /Audio/$ThatLanguage to the search path. It fails because that folder doesn't exist.
So then it falls back to adding /Audio\English, which also doesn't exist. But since it doesn't check that the add succeeds, it continues loading.
so it adds the / directory of the DVD to the searcxh path, then bundles (where the bundles are), then scripts (where the scripts are), then /Audio (where the audio files are), then it runs into a problem
GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.
All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.