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chjara (chjara@snowdin.town)'s status on Wednesday, 31-Aug-2022 23:07:49 JST chjara 1000 lines for a fucking triangle -
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SuperDicq (superdicq@minidisc.tokyo)'s status on Wednesday, 31-Aug-2022 23:07:47 JST SuperDicq @chjara@snowdin.town I remember when I was also like
"let me just quickly make a game. I don't need an off the shelve game engine. How hard could it be?" And then you suddenly find yourself very far down docs.gl at 3 am trying to get a single face show up in a certain way.
Yeah, I just stick with Godot or something now. -
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Puniko ? (puniko@mk.absturztau.be)'s status on Wednesday, 31-Aug-2022 23:32:17 JST Puniko ? @chjara@snowdin.town hey, you were faster than mia said you'd be
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Puniko ? (puniko@mk.absturztau.be)'s status on Wednesday, 31-Aug-2022 23:37:48 JST Puniko ? @chjara@snowdin.town :blobcatpat: naa
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chjara (chjara@snowdin.town)'s status on Wednesday, 31-Aug-2022 23:37:50 JST chjara @puniko i just read a sample and chickened out -
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??? ??? (wahballat@mastodon.social)'s status on Wednesday, 31-Aug-2022 23:44:48 JST ??? ??? @SuperDicq @chjara If Unity is good enough for Soul Hackers 2 it is good enough for me. Just wish Unity games even on latest consoles didn’t take forever to load.
I dabbled with OpenGL for an iOS and Android app I developed, and I am good. Debugging it was hell.
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