@vikxin @Eramdam No, this is 100% the reason why. Everything on Android is an order of magnitude harder than literally anywhere else.
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mcc (mcc@mastodon.social)'s status on Saturday, 18-Feb-2023 15:24:56 JST mcc -
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mcc (mcc@mastodon.social)'s status on Saturday, 18-Feb-2023 15:24:56 JST mcc @vikxin @Eramdam Apple puts a lot of effort to deliver what they see as a really top-notch developer experience but really all they had to do was develop a basic sort of normal developer experience. All you have to do to beat Android is not actively get in the developer's way.
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mcc (mcc@mastodon.social)'s status on Saturday, 18-Feb-2023 15:25:02 JST mcc @Eramdam @vikxin I mean, device fragmentation is a separate problem. If your platform is fragmented, that is a "real" problem. You'd have to work very hard to solve that problem, if you solved it at all. That is not a problem Android *created for itself*. It's a problem that comes naturally from being the platform that isn't locked down and single-vendor.
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Damien ✨ (eramdam@octodon.social)'s status on Saturday, 18-Feb-2023 15:25:04 JST Damien ✨ @mcc @vikxin The horror stories I heard from the Android devs at work... shit like
"Oh yeah this bug is only exclusive to Samsung phones because they re-implemented this API in a stupid way"
or
"Oh yeah that flagship phone that costs 800$? It has a shitty I/O controller so caching shit is awfully slow"Boggles my mind
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Arne Babenhauserheide (arnebab@rollenspiel.social)'s status on Saturday, 18-Feb-2023 15:25:09 JST Arne Babenhauserheide @mcc I tried my hand at working on some existing Android app but failed to install a persistently working android studio on Guix ?
That was when I decided that just making a website with some Javascript is actually a valid way to provide an app-like experience.
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