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Unless you're just looking to make some sprite based RPG shovelware RPG maker is terrible for games development. Pick an engine or use Raylib I guarantee you'll have a much better experience.
I suspect you'll probably find Raylib way more rewarding if you're just doing this for fun it's so much more versatile.
https://www.raylib.com/
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I like coding on stuff, but I rarely spend time in unreal engine, or godot, but I still want to code on some game stuff once in a while. I think I've found what I've been looking for to test out - #raylib https://www.raylib.com/ , I want to recreate one of my older (outdated) projects that I did a while back in godot, but make the same with raylib. Also it would be cool to use the USD library that me and a friend is coding - to then implement it and load USD scenes in raylib, that would be very nice, that way I get to work on both the USD library, and code some game stuff at the same time, always nice to combine things.
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also shoutout to raylib https://www.raylib.com/
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or https://raylib.com/ if you want something easier to use