"Millennium Mantra," a Windows/Macintosh game developed by LaMa Media and published by Simon & Schuster Interactive. Not archived anywhere on the Internet at the moment.
@GayOldTime I believe they did, they just didn't think it through. Probably the reason nobody uses "puta" for "computer" today anymore, at least not in print.
When Russian urban fantasy supernatural film "Night Watch" (2004) was released outside of Russia, a new version was produced. An inferior one, imo. Since then the "International" version became the one distributed across all formats, and the original 115 min cut was confined to a DVD released only in Russia.
Turns out these games are actually running in EGA mode, and only use VGA to switch their palettes. Here's what happens when you run them in VGA mode, but on a card only capable of EGA: Basically the same as Duke Nukem 2 and a few other games.
Why anyone in their right mind would pick EGA when VGA was essentially *the* platform, and is *so much* easier to work with? Idk. Well, it takes care of compatibility as I mentioned earlier, and... hmmm... maybe they were already comfortable with planar graphics coming from the Amiga? 🤷♂️
Implementing it this way sure takes care of covering the compatibility on both systems with minimal changes. I propose that the person who handled it might have just not known that it doesn't work this way on original EGA (which is why the EGA colors they chose are all actually a part of the extended 64 color EGA range), and didn't have access to hardware to test it.
The DOS port of The Bitmap Bros' Magic Pockets has this weird quirk: When selecting EGA mode the game is ugly when played on an actual EGA card, but picking EGA mode on a VGA card gives you a new custom palette, but these 16 colors are different from the 16 colors in the actual VGA mode. 🤷♂️
Living in the past. The IBM PC past that is. YouTuber/Podcaster.Ask me about DOS games! Tell me your DOS game memories!I swear and boost toots a bunch. 🥂(He/Him) I don't describe images