6% yes, 4% kinda, 90% no.
Interestingly when I ran this on Tumblr, they were 12% yes, 5% kinda, 82% no.
Notices by Foone🏳️⚧️ (foone@digipres.club), page 8
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Foone🏳️⚧️ (foone@digipres.club)'s status on Tuesday, 05-Nov-2024 13:09:24 JST Foone🏳️⚧️ -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Tuesday, 05-Nov-2024 13:09:23 JST Foone🏳️⚧️ The quick explanation: the Vela Hotel Incident (or Vela Incident) was a 1979 event where a single satellite detected the double-flash of a nuclear explosion in the Indian ocean.
No country officially took credit, but the current consensus is that it was a joint South African-Israeli test. -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 04-Nov-2024 14:23:55 JST Foone🏳️⚧️ wow the interface has managed to get even worse somehow
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Foone🏳️⚧️ (foone@digipres.club)'s status on Sunday, 03-Nov-2024 11:17:31 JST Foone🏳️⚧️ I just checked the logs for a simple HTTP request to their top level site and it defined a content security policy for 92 separate domains.
Including a lot of fun ones with names like "sandbox.company.egg" and "debugging.company.egg" and "embedded.demo.company.egg" and "debug-preview.company.egg"all of which is pretty questionable when you already defined a *.company.egg policy!
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Foone🏳️⚧️ (foone@digipres.club)'s status on Sunday, 03-Nov-2024 11:17:31 JST Foone🏳️⚧️ hey, web administrators: be careful with your content-security-policy headers. yeah it's nice to set up a good cross-site-scripting policy, but you shouldn't be leaking information to attackers with it.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:45 JST Foone🏳️⚧️ Inscryption has a neat bit of abstraction: cards have attack/health/cost and then some number of sigils.
There's no rules on the cards themselves, but each sigil has associated rules, which you can look up at any time. -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:45 JST Foone🏳️⚧️ That times a billion. You can't do anything in the engine without checking 8 different conditions that only happen when you have some other rare item and it's in the right place
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:43 JST Foone🏳️⚧️ And you look up the Unkillable sigil in the in-game rulebook, and it says:
"When a card bearing this sigil perishes, a copy of it is created in your hand" -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:43 JST Foone🏳️⚧️ So instead of having the Ouroboros card have rules on it saying that it always returns to your hand when killed, it has an Unkillable sigil.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:42 JST Foone🏳️⚧️ So they don't have to test the card individually, just all the sigils.
This also enables the game to modify cards mid-game: with special events you can copy the sigils from one card to another, making new combinations of sigils.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:41 JST Foone🏳️⚧️ So you're effectively rewriting the rules written on a card as part of gameplay.
A very neat mechanic and you can see how the sigils-instead-of-rules made it possible
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:40 JST Foone🏳️⚧️ Sorry I'm having to make really short posts because my mastodon client tends to crash and lose half-finished posts every time I tab over to Firefox
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:39 JST Foone🏳️⚧️ I've been wondering about this sort of thing ever since Sid Meier's Colonization. It's not a deck builder (it's a 4x a la Civilization) but it has a "founding fathers" mechanic where you periodically recruit historic figures, and they have similar game-rules-changing effects
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:38 JST Foone🏳️⚧️ Paul Revere makes it so that if a city is attacked when it had no army but it has muskets in the storehouse, it'll temporarily promote a non-soldier unit to soldier and have them defend
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:38 JST Foone🏳️⚧️ Like if you recruit Hernando de Soto, the goody huts on the map only return positive results, and every unit's scouting radius increases
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:02:36 JST Foone🏳️⚧️ That sort of thing.
These sorts of "every option involves changing the game rules" things are always fascinating to me, both as a gamer and a game developer. -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:00:12 JST Foone🏳️⚧️ Do you ever get the urge to program a deckbuilding game?
Because it'd be such an interesting challenge to architect! A good deckbuilding game is full of cards/item/units that essentially alter the rules for that one card, and that's gonna be very interesting to implement.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:00:11 JST Foone🏳️⚧️ Like you have
* the Rat: 1 damage 1 health
* the Wolf: 3 damage 2 health
* the Armadillo: only takes damage on even numbered turns
* the Oxpecker: the card to the left has +2 health -
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:00:10 JST Foone🏳️⚧️ Of course you could always just pull a Nethack and make every line of code endless ternary conditions like the very idea of OO is an insult to K&R themselves.
damage=weapon_damage*strength+(lane>0 && playfield[lane-1]==CARD_OXPECKER)?2:0)
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Foone🏳️⚧️ (foone@digipres.club)'s status on Saturday, 02-Nov-2024 08:00:10 JST Foone🏳️⚧️ How do you implement that without this becoming a nightmare of endless difficult-to-test specialized code?
That's the challenge