@sinbad My first thought was how the GASShooter example project is handling ammo in full auto fire, but I don't know if it'll fit your use case.
https://github.com/tranek/GASDocumentation?tab=readme-ov-file#4423-item-attributes-weapon-ammo
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Cody (mycody@mastodon.gamedev.place)'s status on Saturday, 02-Nov-2024 04:30:00 JST Cody