𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 - 𝗨𝗽𝗱𝗮𝘁𝗲 5
https://app.milanote.com/1Nh7sq12fs0C34?p=Xw9DXdKXGFr
- 𝗕𝗼𝗮𝗿𝗱𝘀 𝘂𝗽𝗱𝗮𝘁𝗲𝗱
• Main Board, Narrative Design, [Narrative Design] General Narrative References, Game Design Principle & Definitions
- 𝗡𝗲𝘄 𝗩𝗶𝗱𝗲𝗼𝘀
• Making Successful Indie Games Is Simple (But Not Easy) by Jonas Tyroller
_ • https://www.youtube.com/watch?v=xej_wsBB5tY
• Why Charisma Isn't What You Think It Is by HealthyGamerGG
_ • https://www.youtube.com/watch?v=6lzS_om3nU4
• The BRUTAL Irony of The Last of Us (and Other Cinematic Games) by i am a dot.
_ • https://youtu.be/8qOisBx2pUE
• How To Think Like A Game Designer by Game Maker's Toolkit
_ • https://youtu.be/iIOIT3dCy5w
- 𝗢𝘁𝗵𝗲𝗿 𝗥𝗲𝗳𝗲𝗿𝗲𝗻𝗰𝗲𝘀
• “Designing for a Sense of Mystery and Wonder – runevision” by Runevision
_ • https://blog.runevision.com/2021/02/designing-for-sense-of-mystery-and.html?m=1
Notices by fmagno (fmagno@peoplemaking.games)
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fmagno (fmagno@peoplemaking.games)'s status on Tuesday, 24-Sep-2024 04:10:04 JST fmagno -
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fmagno (fmagno@peoplemaking.games)'s status on Tuesday, 17-Sep-2024 02:16:50 JST fmagno 𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 - 𝗨𝗽𝗱𝗮𝘁𝗲 4
https://app.milanote.com/1Nh7sq12fs0C34?p=Xw9DXdKXGFr
- 𝗕𝗼𝗮𝗿𝗱𝘀 𝘂𝗽𝗱𝗮𝘁𝗲𝗱
• Stealth Games, Marketing & Trailers, Emergent Gameplay & Systemic Design, Level Design Insights, Game as a Service - GaaS
- 𝗡𝗲𝘄 𝗩𝗶𝗱𝗲𝗼𝘀
• Why Stealth Sucks by Asad Anjum
_ • https://youtu.be/ewnnCbq9j8M
• Steam Marketing Expert Reveals Algorithm Secrets by Cam Stoker
_ • https://youtu.be/CfSThW3GwvM
• Steam EXPERT teaches you Game Marketing for SUCCESS! by Code Monkey
_ • https://www.youtube.com/watch?v=uPOSZ_jhCaw
• Emergent Gameplay by Timothy Cain
_ • https://youtu.be/jWEuSV_nbfA
• A Narrative Approach to Level Design by Jolie Menzel
_ • https://www.youtube.com/watch?v=FhKjv7CPUqw
• Pirate Software Explains Mobile Games Monetization by itmeJP Shorts
_ • https://youtu.be/oCH_m2i0OvkIn conversation from peoplemaking.games permalink Attachments
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fmagno (fmagno@peoplemaking.games)'s status on Tuesday, 10-Sep-2024 05:30:00 JST fmagno 𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 - 𝗨𝗽𝗱𝗮𝘁𝗲 3
https://app.milanote.com/1Nh7sq12fs0C34?p=Xw9DXdKXGFr
- 𝗕𝗼𝗮𝗿𝗱𝘀 𝘂𝗽𝗱𝗮𝘁𝗲𝗱
• Stealth Games, Narrative Design, Boss Design, Game Design Principle & Definitions
- 𝗡𝗲𝘄 𝗩𝗶𝗱𝗲𝗼𝘀
• "Player 'Pull' vs System 'Push' | Stealth Game Design" by Stealth Docs
_ • https://www.youtube.com/watch?v=gtwnkJHm24I
• "Designing Mark of the Ninja - Nels Anderson" by Nels Anderson
_ • https://youtu.be/IsHNpoleFp0
• "A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher" by Nick Popovich (GDC 2017)
_ • https://youtu.be/GbVFa89kUhw
• "This Boss Is Terrible" by mhswoocer
_ • https://youtu.be/7Ui0JxfS74s
• "The Endless Novelty Of Blasting Wizards Through Windows" by Adam Millard - The Architect of Games
_ • https://youtu.be/LjJorDK3nVMIn conversation from peoplemaking.games permalink Attachments