𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗜𝗻𝘀𝗶𝗴𝗵𝘁𝘀 - 𝗨𝗽𝗱𝗮𝘁𝗲 3
https://app.milanote.com/1Nh7sq12fs0C34?p=Xw9DXdKXGFr
- 𝗕𝗼𝗮𝗿𝗱𝘀 𝘂𝗽𝗱𝗮𝘁𝗲𝗱
• Stealth Games, Narrative Design, Boss Design, Game Design Principle & Definitions
- 𝗡𝗲𝘄 𝗩𝗶𝗱𝗲𝗼𝘀
• "Player 'Pull' vs System 'Push' | Stealth Game Design" by Stealth Docs
_ • https://www.youtube.com/watch?v=gtwnkJHm24I
• "Designing Mark of the Ninja - Nels Anderson" by Nels Anderson
_ • https://youtu.be/IsHNpoleFp0
• "A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher" by Nick Popovich (GDC 2017)
_ • https://youtu.be/GbVFa89kUhw
• "This Boss Is Terrible" by mhswoocer
_ • https://youtu.be/7Ui0JxfS74s
• "The Endless Novelty Of Blasting Wizards Through Windows" by Adam Millard - The Architect of Games
_ • https://youtu.be/LjJorDK3nVM
Embed Notice
HTML Code
Corresponding Notice
- Embed this notice
fmagno (fmagno@peoplemaking.games)'s status on Tuesday, 10-Sep-2024 05:30:00 JSTfmagno