#Minetest has entered feature freeze for 5.7.0! This is a period of time before a release where we don't add any more features, but instead fix bugs and get ready for release. It'll last at least 1 week
- Post-processing, bloom, and dynamic exposure - Lots of performance improvements - Rotating entity selection boxes - Android: support for using a fixed crosshair, like on desktop - ...more in post
Yes, there's a dedicated server in the Minetest executable as `minetest --server`, it's also possible to compile just the dedicated server as `minetestserver` for a smaller binary size.
Last month, developers worked on releasing 5.6.0, and x2048 started work on post-processing and god rays for 5.7. MeseCraft has an important update, as well as a few interesting mods. Finally, Minetest was shown off at the exploreandlearn@LMZ edutech conference, with talks and workshops.
@csepp yeah, all fancy graphic effects use progressive enhancement. We will be dropping support for very old hardware, the type that doesn't support OpenGl 2 fully (15+ years), but supporting low end hardware is still important to us
Also, note that while pretty graphics makes for good screenshots, a bigger focus is actually fixing issues with performance and correctness