@jzillw mechanically I wish it had some sink for low rolls. The way it's now it feels terrible if you get a bunch of them during a contract, when that happened I usually just ended the cycle without using them rather than risking stress and damage.
Other thing is that for a game about being a crew and relying on others the upgrade system works against that. Main character gets way more powerful compared to others, so the crew seems to matter less and less.
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spell (mindfuck_inc@mastodon.social)'s status on Sunday, 16-Feb-2025 07:14:02 JST spell