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Notices by Daniel Collin (daniel_collin@mastodon.gamedev.place)

  1. Embed this notice
    Daniel Collin (daniel_collin@mastodon.gamedev.place)'s status on Monday, 02-Sep-2024 11:15:30 JST Daniel Collin Daniel Collin

    Beyond impressive.

    In conversation about 9 months ago from mastodon.gamedev.place permalink

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    Daniel Collin (daniel_collin@mastodon.gamedev.place)'s status on Friday, 17-May-2024 19:31:11 JST Daniel Collin Daniel Collin
    in reply to
    • Jeroen Ruigrok van der Werven

    @asmodai There is no way they can verify that tho

    In conversation about a year ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Daniel Collin (daniel_collin@mastodon.gamedev.place)'s status on Friday, 17-May-2024 19:31:09 JST Daniel Collin Daniel Collin
    in reply to
    • Jeroen Ruigrok van der Werven

    @asmodai Still think it would be hard. Sure if you can "backwards" prove that some specific input generates exactly some code that someone commits without any changes then maybe, but usually you don't write code that way.

    You implement something and then you change stuff to what you want it to do. In general using LLMs to do algorithms is a bad idea.

    But using it for generating boilerplate (i.e repeating code patterns) and test code is very useful and doesn't affect the "real" code.

    In conversation about a year ago from mastodon.gamedev.place permalink

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    Daniel Collin

    Daniel Collin

    Staff Software Engineer at Unity. Demoscene: emoon / TBL. Has way too many spare time projects.

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