@rimu@mastodon.nzoss.nz Also the masonry view reminds me of this recent blog post from home assistant. It might give you ideas, or not.
Notices by Slumbering Cat Productions (slumberingcat@easymode.im)
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Slumbering Cat Productions (slumberingcat@easymode.im)'s status on Monday, 18-Mar-2024 06:53:31 JST Slumbering Cat Productions -
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Slumbering Cat Productions (slumberingcat@easymode.im)'s status on Saturday, 16-Mar-2024 03:49:51 JST Slumbering Cat Productions @dansup@mastodon.social Is it going to be using WebP2P? If so will it be optional?
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Slumbering Cat Productions (slumberingcat@easymode.im)'s status on Thursday, 14-Sep-2023 23:05:06 JST Slumbering Cat Productions I've seen a lot of people recently stating that Godot can't do console ports. While that is true now, there have been some developments in this area that people should know about.
W4Games, found by Godot's current technical leaders, is pllaning to "offer Godot console ports as an affordable and transparent yearly subscription that includes all platforms (the admission to each platform is, of course, conditioned on being approved as a licensed developer by the respective console manufacturer)."
My understanding is this would work in the same way you would export Android, Linux or iOS etc. It's currently in an Early-Access program. They intend to launch this in Q4 2023 with PS5 coming later in Q2 2024. #gamedev #godotengine #indiedev #unity3d