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Notices by Ignacio Castaño🍉 (castano@mastodon.gamedev.place)

  1. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Thursday, 08-Oct-2026 09:28:01 JST Ignacio Castaño🍉 Ignacio Castaño🍉

    OK, Spark 1.4 is finally out!

    The highlight is HDR: new BC6H and ASTC HDR codecs, offline quality at real-time speeds.

    Also: BC1 Ultra, a BC7 codec for packed material maps, ASTC 5×5, and broader device support.

    https://www.ludicon.com/castano/blog/2026/09/spark-1-4/

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Thursday, 08-Oct-2026 07:39:28 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Gianni Rosato

    @gianni Impressive!

    In conversation about 5 days ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Friday, 12-Jun-2026 04:58:48 JST Ignacio Castaño🍉 Ignacio Castaño🍉

    I've published a repository with my ssimulacra2 implementation at:

    https://github.com/Ludicon/ic-metrics

    I use this to tune all my codecs and generate the distortion maps in https://ludicon.com/sparkjs/#Examples

    I shared this a while ago through a gist, but early versions had some bugs, so I wanted to validate it and compare it against other implementations before publishing more widely.

    The funny thing is that once you remove all the C++ crap and the jxl/hwy dependencies, the code is almost twice as fast.

    In conversation about 4 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/116/728/637/953/645/316/original/f8298601bbb6546f.png
    2. Domain not in remote thumbnail source whitelist: ludicon.com
      spark.js
      from @castano
      Real-Time GPU Texture Codecs for the Web
  4. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Thursday, 04-Jun-2026 02:09:29 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Jason Evangelho 🌊🏕️

    @killyourfm Careful, the minerals in the hot springs often interact with the sealant of most watches! I destroyed my last watch that way.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Thursday, 19-Feb-2026 10:51:22 JST Ignacio Castaño🍉 Ignacio Castaño🍉

    Another blog post!

    This one is about various mipmap generation topics:

    https://www.ludicon.com/castano/blog/2026/02/runtime-mipmap-generation/

    While still focused on spark.js, I hope it's also of general interest.

    In conversation about 8 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Tuesday, 10-Feb-2026 10:49:30 JST Ignacio Castaño🍉 Ignacio Castaño🍉

    I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.

    https://www.ludicon.com/castano/blog/2026/02/an-updated-sponza-gltf/

    #webgpu #sparkjs

    In conversation about 8 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Friday, 06-Feb-2026 00:22:03 JST Ignacio Castaño🍉 Ignacio Castaño🍉

    While working on spark.js, I realized that normal map compression formats weren’t supported in popular frameworks like three.js. I addressed that gap by adding the necessary support to three.js and wrote an article to shed some light on the topic, drawing from my experience in real-time 3D graphics.

    https://www.ludicon.com/castano/blog/2026/02/normal-map-compression-revisited/

    #webgpu #webgl #threejs #sparkjs

    In conversation about 8 months ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Sunday, 05-Oct-2025 06:53:34 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Jason Evangelho 🌊🏕️

    @killyourfm Beautiful! I wanna get up there during peak fall colors. Maybe next couple of weeks?

    Enjoy your road trip!

    In conversation about a year ago from mastodon.gamedev.place permalink
  9. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Saturday, 04-Oct-2025 22:54:42 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Jason Evangelho 🌊🏕️

    @killyourfm Is there any snow in Laurel peak? How does the gully look like? What about the Fall colors? Are the Aspens turning yellow already?

    In conversation about a year ago from mastodon.gamedev.place permalink
  10. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Sunday, 01-Jun-2025 23:44:20 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Jason Evangelho 🌊🏕️

    @killyourfm Nice! Is the water from the river mixing with the water from the hot spring? Does it stay warm enough?

    In conversation Sunday, 01-Jun-2025 23:44:20 JST from mastodon.gamedev.place permalink
  11. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Tuesday, 20-May-2025 04:51:44 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    in reply to
    • Jason Evangelho 🌊🏕️

    @killyourfm It must be nice to have it all to yourself before the road opens.

    Did you hike the 4 mile trail? panorama trail or both?

    In conversation Tuesday, 20-May-2025 04:51:44 JST from mastodon.gamedev.place permalink
  12. Embed this notice
    Ignacio Castaño🍉 (castano@mastodon.gamedev.place)'s status on Monday, 04-Sep-2023 15:19:05 JST Ignacio Castaño🍉 Ignacio Castaño🍉
    • Will Robinson

    @WillRobinson and to make things even more outrageous they can only deduct $300 of job-related expenses.

    In conversation Monday, 04-Sep-2023 15:19:05 JST from mastodon.gamedev.place permalink

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    Ignacio Castaño🍉

    Ignacio Castaño🍉

    Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon.Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.

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