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Notices by Thomas Kole (thomas_kole@mastodon.gamedev.place)

  1. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:22 JST Thomas Kole Thomas Kole

    Mostly procedural weathering in Blender / Cycles. Dirt accumulates in corners, edges of stucco are chipped. Rain leaves streaks across the vertical surfaces, and puddles in the floor. Everything is driven via Geometry Nodes #b3d #blender #aztec

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/686/673/523/154/original/abf095c431c53f3f.png

    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/686/861/354/259/original/80b596eca7f2f20d.png
  2. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:21 JST Thomas Kole Thomas Kole
    in reply to

    White / Black. Notice the chipped normals near the edges (might require some zooming)

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/688/324/449/663/original/50575d46567dc4ee.png

    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/688/613/944/972/original/bb2fbdc49dcb92ad.png
  3. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:20 JST Thomas Kole Thomas Kole
    in reply to

    basecolor and... whatever this is (dirt from accumulation and deposition, it's applied subtly)

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/689/643/844/079/original/9fb1659891d1c6d3.png

    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/689/965/570/440/original/15a23e698a9d16c8.png
  4. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:19 JST Thomas Kole Thomas Kole
    in reply to

    Two masks: large-scale curvature and small-scale edges. Both populated via Geometry Nodes. And wireframe.

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/691/790/679/561/original/00ae044afa67a19c.png

    2. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/698/692/144/445/029/original/73a49de54ddcf9e1.png
  5. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 25-Nov-2024 09:58:33 JST Thomas Kole Thomas Kole

    My presentation at Blender Conference 2024 is up on youtube!
    A bit of a showcase behind some of the technology behind a Portrait of Tenochtitlan.

    https://www.youtube.com/watch?v=doln4Txge9g

    #b3d #bcon24 #tenochtitlan

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 04-Sep-2023 12:49:27 JST Thomas Kole Thomas Kole

    a Portrait of Tenochtitlan, my 3D reconstruction of the capital of the Aztec Empire is released!

    I've been looking forward to this for a long time, and I am really curious what all of you think.

    Take a look:
    http://tenochtitlan.thomaskole.nl

    #tenochtitlan

    In conversation Monday, 04-Sep-2023 12:49:27 JST from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/110/996/824/107/019/404/original/9c2ff77205b8926b.png
    2. Domain not in remote thumbnail source whitelist: tenochtitlan.thomaskole.nl
      a portrait of Tenochtitlan
      a 3D reconstruction of the capital of the Aztec Empire

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    Thomas Kole

    Thomas Kole

    Technical Artist. You can usually find me between code and art. Technical Artist at yipp.nl

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