Mostly procedural weathering in Blender / Cycles. Dirt accumulates in corners, edges of stucco are chipped. Rain leaves streaks across the vertical surfaces, and puddles in the floor. Everything is driven via Geometry Nodes #b3d #blender #aztec
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Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:22 JST Thomas Kole
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Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:19 JST Thomas Kole
Two masks: large-scale curvature and small-scale edges. Both populated via Geometry Nodes. And wireframe.
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Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:20 JST Thomas Kole
basecolor and... whatever this is (dirt from accumulation and deposition, it's applied subtly)
:ihavenomouth: repeated this. -
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Thomas Kole (thomas_kole@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 16:27:21 JST Thomas Kole
White / Black. Notice the chipped normals near the edges (might require some zooming)
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